Scene without Dink
How do you script an in-between scene
without having Dink on screen? You have to move him somewhere on the new screen, but is there a way to not let him show? (Besides putting stuff in front of him and/or placing him off screen.)
without having Dink on screen? You have to move him somewhere on the new screen, but is there a way to not let him show? (Besides putting stuff in front of him and/or placing him off screen.)
sp_size(1,1); or sp_nodraw(1,1);
Haven't seen you in a while Binirit, I'm glad your 'back', if you left that is
Haven't seen you in a while Binirit, I'm glad your 'back', if you left that is
You could use dink_can_walk_off_screen or whatever that command is (i think that's right) and place dink.. well, off the screen
Also, this means you can scroll from screen to screen easily, so if you have an npc walk to the next screen, and you don't want to change dink to look like the npc, you could just have dink off the screen, and when the npc gets there, take off the 'can walk off screen', but then you'd also probably want to have him nodraw anyway so you don't see him for a little while..
Also, this means you can scroll from screen to screen easily, so if you have an npc walk to the next screen, and you don't want to change dink to look like the npc, you could just have dink off the screen, and when the npc gets there, take off the 'can walk off screen', but then you'd also probably want to have him nodraw anyway so you don't see him for a little while..
i think that's hot "between the shadows" intro was made
Yack, don't use sp_size(1, 1); I hate that. I don't know why but I have this oppression if I know that is how Dink is made "invisible", I keep looking around the screen and try to find him.
You're looking for just one little pixel ?
Nice to see ya, Binirit. Just use sp_nodraw(1, 1); to make Dink invisible, it works fine.
Nice to see ya, Binirit. Just use sp_nodraw(1, 1); to make Dink invisible, it works fine.
I found that Dink can sometimes press the 'Interact' key with it though, so you see him, invisibly talking :S I personally would use Dink can walk off screen. Just warp him so he starts, off the screen :S
Make sure you use freeze(1); too. Or even if he's off the screen you'll see his "I'm bored." type messages if the user hits space.
If he can talk, then he can move, punch, etc. causing all sorts of chaos, and you must not have froze the poor guy correctly.
but sp_size(1,1); is for the sprite size? Then you must shrink him to the end or what?
(I dont if I am right so please correct me)
(I dont if I am right so please correct me)
If you use sp_size(1,1); then Dink's size will be 1. He'll have this size forever unless you change it again with sp_size(1,100); to the normal size (100). This should be done after the cutscene.