Re: New Forum Feature: Code Tag
The Code tag is now operational. To use it, try this (without spaces in the tags):
[ code ]
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Boy, this code tag sure is spiffy!", 1);
wait(100);
say_stop("`9But does it have to be so garish?", ¤t_sprite);
wait(100);
say_stop("Well, making it look nicer would take more effort...", 1);
wait(100);
say_stop("`9Ah, I see.", ¤t_sprite);
unfreeze(¤t_sprite);
unfreeze(1);
}
[ /code ]
And it shows up like this:
[ code ]
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Boy, this code tag sure is spiffy!", 1);
wait(100);
say_stop("`9But does it have to be so garish?", ¤t_sprite);
wait(100);
say_stop("Well, making it look nicer would take more effort...", 1);
wait(100);
say_stop("`9Ah, I see.", ¤t_sprite);
unfreeze(¤t_sprite);
unfreeze(1);
}
[ /code ]
And it shows up like this:
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Boy, this code tag sure is spiffy!", 1);
wait(100);
say_stop("`9But does it have to be so garish?", ¤t_sprite);
wait(100);
say_stop("Well, making it look nicer would take more effort...", 1);
wait(100);
say_stop("`9Ah, I see.", ¤t_sprite);
unfreeze(¤t_sprite);
unfreeze(1);
}
void main()
{
say_stop("Good work Dan!", &GlennGlenn);
}
Awesome.
EDIT: Hmm... Emoticons still work inside the tags, as does ¤ on modify. external("emake","xlarge"); with a bunch of spaces in front of it also goes beyond the post field, it's below the lurker bar. ;/
EDIT2: There's supposed to be 4 empty rows between
EDIT3: That's on IE... On Firefox and Opera, all the problems still remain, but it displays the emoticon's path instead of the emoticon itself.
//slayer
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
//lock on to the guy who just hit us
//playsound
playsound(28, 22050,0,¤t_sprite, 0);
}
void die( void )
{
if (get_sprite_with_this_brain(9, ¤t_sprite) == 0)
{
//no more brain 9 monsters here, lets unlock the screen
screenlock(0);
playsound(43, 22050,0,0,0);
}
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","xlarge");
}
¤
EDIT: Hmm... Emoticons still work inside the tags, as does ¤ on modify. external("emake","xlarge"); with a bunch of spaces in front of it also goes beyond the post field, it's below the lurker bar. ;/
EDIT2: There's supposed to be 4 empty rows between
}and
int &hold = sp_editor_num(¤t_sprite);). For some reason, there's only one.
EDIT3: That's on IE... On Firefox and Opera, all the problems still remain, but it displays the emoticon's path instead of the emoticon itself.
void talk(void)
{
int &me = great_sprite();
say_stop("Looks great",&me);
wait(100);
say_stop("Except you can't copy scripts very well",&me);
wait(100);
say_stop("They're pasted with the line numbers...",&me);
//
}
EDIT: inserting emoticons produces weird results... (Someone had to try...)
Good work, but it currently looks huge...
void talk(void)
{
say_stop("Interesting... Why all this new stuff?", Ex-D);
say_stop("Very interesting though, very interesting.";
}
Wow... I remember thinking this would be a good idea back in 2001.
July 5th 2009, 09:05 AM

Skull
Oops. Okay, I'll try again.
void main(void)
freeze(&skull)
say_stop("`%Testing", &skull);
unfreeze(&skull);
void talk(void)
freeze(&king)
say_stop("`1MAH BOI! I wonder what's for dinner!", &king);
unfreeze(&king);
}
Man this stuff is great!
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Boy, it works",1);
wait(666);
unfreeze(¤t_sprite);
unfreeze(1);
}
void talk(void)
{
say("`%Gee, it sure is boring around here..", ¤t_sprite);
}
redink1 is one fire! Seeing the Dink Network so alive again makes me feel all fuzzy inside.
























