The Dink Network

Reply to New Forum Feature: Code Tag

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 4th 2009, 02:03 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
The Code tag is now operational. To use it, try this (without spaces in the tags):

[ code ]
void talk(void)
{
freeze(1);
freeze(&current_sprite);
say_stop("Boy, this code tag sure is spiffy!", 1);
wait(100);
say_stop("`9But does it have to be so garish?", &current_sprite);
wait(100);
say_stop("Well, making it look nicer would take more effort...", 1);
wait(100);
say_stop("`9Ah, I see.", &current_sprite);
unfreeze(&current_sprite);
unfreeze(1);
}
[ /code ]

And it shows up like this:

void talk(void)
{
    freeze(1);
    freeze(&current_sprite);
    say_stop("Boy, this code tag sure is spiffy!", 1);
    wait(100);
    say_stop("`9But does it have to be so garish?", &current_sprite);
    wait(100);
    say_stop("Well, making it look nicer would take more effort...", 1);
    wait(100);
    say_stop("`9Ah, I see.", &current_sprite);
    unfreeze(&current_sprite);
    unfreeze(1);
}