Ehasl's Profile
: Ok, a couple more bugs killed (most I knew about, but weren't hurting anyone nor a big deal) and optimizations to make WDE run faster and smoother. However, I believe on lower memory video cards, WDE may have issue's. Can anyone with a low mem video card check out WDE and see if it works ok?
: http://wcnet.dynu.com/WDE.zip
: ----------------updates----------------
: ------------Version 0.95 Alpha updates
: New Features/Improvments
: -WinDinkEdit now saves AutoUpdateMiniMap setting. Thanks to the several people who requested this.
: -WinDinkEdit now doesn't litter your HD with files! The skeleton directory is now look for in the main dink directory (installed like a d-mod), and the settings are saved with windows.
: -Option to turn off show minimap update progress, this feature can make the minimap update 2-3 times faster when disabled.
: -Optimizations to make the engine run faster, mostly when the auto update minimap feature is on (now runs about 10 times faster).
: Bug Fixes:
: -Fixed Hard Tile mode bug where it displayed tile number +1, Thanks redink!
: -Fixed Tile stamping bug where if you didn't stamp all the copied tiles in a direction of top left to lower right it would crash. Thanks redink!
: -Fixed import screen bug where sometimes caused a crash Thanks Tyrsis
: -Fixed bug in creating new d-mod where the was a slight chance the d-mods wouldn't be created properly.
: -Fixed screen match bug where sprites would be matched when not supposed to. Thanks Simon klaebe!
: -Fixed Sprite placing bug due to failure in a memory copy function, thanks Simon Klaebe and redink for helping me find it!
: -Fixed Screen delete bug where it wouldn't delete the midi number and indoor status. Thanks redink
: -Added status text in the bottom status area that tells you how far done with minimap updating you are.
: -Fixed auto update minimap bug where it would draw the screen gap on the minimap.
: --WC
Sounds cool, but... Why don't put more functions in the menu? You know... "New sprite" and such.
: http://wcnet.dynu.com/WDE.zip
: ----------------updates----------------
: ------------Version 0.95 Alpha updates
: New Features/Improvments
: -WinDinkEdit now saves AutoUpdateMiniMap setting. Thanks to the several people who requested this.
: -WinDinkEdit now doesn't litter your HD with files! The skeleton directory is now look for in the main dink directory (installed like a d-mod), and the settings are saved with windows.
: -Option to turn off show minimap update progress, this feature can make the minimap update 2-3 times faster when disabled.
: -Optimizations to make the engine run faster, mostly when the auto update minimap feature is on (now runs about 10 times faster).
: Bug Fixes:
: -Fixed Hard Tile mode bug where it displayed tile number +1, Thanks redink!
: -Fixed Tile stamping bug where if you didn't stamp all the copied tiles in a direction of top left to lower right it would crash. Thanks redink!
: -Fixed import screen bug where sometimes caused a crash Thanks Tyrsis
: -Fixed bug in creating new d-mod where the was a slight chance the d-mods wouldn't be created properly.
: -Fixed screen match bug where sprites would be matched when not supposed to. Thanks Simon klaebe!
: -Fixed Sprite placing bug due to failure in a memory copy function, thanks Simon Klaebe and redink for helping me find it!
: -Fixed Screen delete bug where it wouldn't delete the midi number and indoor status. Thanks redink
: -Added status text in the bottom status area that tells you how far done with minimap updating you are.
: -Fixed auto update minimap bug where it would draw the screen gap on the minimap.
: --WC
Sounds cool, but... Why don't put more functions in the menu? You know... "New sprite" and such.
Ehasl has released 4 files
Title | Category | Avg | Updated |
---|---|---|---|
Ehasl's Bangerang Boomerang 2 | D-Mod, Unfinished | 4.5 | April 24th, 2005 |
ABCDEFGHIJKLMNOPQRSTUVWXYZ | D-Mod, Romp | 0.6 | March 29th, 2005 |
DinkGrenade | Miscellaneous | 3.3 | April 6th, 2002 |
Legend of Tenjin Map Changer | Miscellaneous | 6.3 | February 7th, 2002 |