Dink Smallwood
A humorous zelda-like isometric RPG. Help Dink kill ducks and save the world. One of the unique features of Dink is its abilities to run Dink Modules (D-Mods) for unlimited adventures. DinkEdit is included with the game so you can make your own.
Play Dink on Linux and Mac with FreeDink.
Play Dink on Linux and Mac with FreeDink.
Ask a Dinker and they'll list any number of reasons they find Dink Smallwood magical - the humour; the endearing hero; the fact that three people made this game in 1998 or, of course, that you can behead ducks and watch them run around squirting more blood on the screen than is in the entire human populace. I've reviewed Dink three times previously, but for the first time ever, I'm reviewing it with all bias and sentimentality set aside.
The story that is now legendary in the Dinkers' community begins with Dink feeding pigs while dreaming of great deeds and envying his rival Milder. Over a series of adventures that involve myriad wacky themes like duck worship, an isle that doesn't exist turning out to be downstairs in a house, dead dragon carcass cults and the game's creator being the ultimate evil, Dink becomes a hero to many. It's a wacky, unbalanced, tortuous plot that comes off as very satisfying, if only because players maintain their sanity in this game by allowing themselves to go slightly dotty. There are some side-quests and several secret areas, and yet what makes this RPG appealing is that it's pretty open You can walk around and come across stuff at your leisure - there's no 'quest complete' or 'quest assigned' here.
The controls are well-arranged and the gameplay is fun. Battling monsters is quite challenging - the slayers spawn fear in me - and involves moving towards them, getting a hit in and them running away before they attack as well. Unless they're pillbugs of course. No need to be afraid of those critters. The people you interact with are usually interesting and keep the game's humour flowing like rum on a pirate ship, yet there are some (a few, yeah) serious and actually quite moving points in the story. Getting new magic spells and weapons always makes for some satisfaction in trying them out.
The music in Dink is really very underappreciated. Maybe it's because the game's humour drowns out most of the other stuff, but I found some of the midis extremely memorable and they always manage to influence the atmosphere. Can't you feel how Dink feels stuck in Stonebrook thanks to the music? What about the joy that filters through in the midis that play in some areas only after Seth is defeated?
The visuals are great. They may be just a bunch of .bmp images but they look excellent, especially for the game's time. The monsters were designed well, especially the slayers, and that the pillbug became so iconic later on speaks for itself. The sound effects are mostly borrowed but are effective.
The game may be slightly buggy and some secret areas are incomplete but it never comes off as broken in a normal playthrough. I told myself I would review Dink without any bias, and I did. And guess what? It's still an outstanding adventure game.
The story that is now legendary in the Dinkers' community begins with Dink feeding pigs while dreaming of great deeds and envying his rival Milder. Over a series of adventures that involve myriad wacky themes like duck worship, an isle that doesn't exist turning out to be downstairs in a house, dead dragon carcass cults and the game's creator being the ultimate evil, Dink becomes a hero to many. It's a wacky, unbalanced, tortuous plot that comes off as very satisfying, if only because players maintain their sanity in this game by allowing themselves to go slightly dotty. There are some side-quests and several secret areas, and yet what makes this RPG appealing is that it's pretty open You can walk around and come across stuff at your leisure - there's no 'quest complete' or 'quest assigned' here.
The controls are well-arranged and the gameplay is fun. Battling monsters is quite challenging - the slayers spawn fear in me - and involves moving towards them, getting a hit in and them running away before they attack as well. Unless they're pillbugs of course. No need to be afraid of those critters. The people you interact with are usually interesting and keep the game's humour flowing like rum on a pirate ship, yet there are some (a few, yeah) serious and actually quite moving points in the story. Getting new magic spells and weapons always makes for some satisfaction in trying them out.
The music in Dink is really very underappreciated. Maybe it's because the game's humour drowns out most of the other stuff, but I found some of the midis extremely memorable and they always manage to influence the atmosphere. Can't you feel how Dink feels stuck in Stonebrook thanks to the music? What about the joy that filters through in the midis that play in some areas only after Seth is defeated?
The visuals are great. They may be just a bunch of .bmp images but they look excellent, especially for the game's time. The monsters were designed well, especially the slayers, and that the pillbug became so iconic later on speaks for itself. The sound effects are mostly borrowed but are effective.
The game may be slightly buggy and some secret areas are incomplete but it never comes off as broken in a normal playthrough. I told myself I would review Dink without any bias, and I did. And guess what? It's still an outstanding adventure game.
Topic | Posts | Poster | Last Post |
---|---|---|---|
Seth is a skinny legend for making this game | 1 | spinnerweb | September 25th 2023, 01:09 AM |
Bug | 12 | Godley | August 28th 2022, 01:40 AM |
Dink Smallwood v1.08 Aural+ | 113 | redink1 | October 17th 2017, 03:01 AM |
Rock which leads to a treasure | 6 | Godley | May 21st 2015, 02:40 PM |
Weird Windows 7 movement problem - can't play at all | 10 | cocomonkey | September 26th 2013, 01:19 AM |
Little Island | 17 | snowstare | January 24th 2013, 02:53 PM |
help me, please | 9 | theprophet | October 7th 2012, 07:04 PM |
goblin guard | 15 | Delong | July 1st 2012, 04:55 PM |
Help! I am stuck in the Edge of the World! | 3 | Delong | December 23rd 2011, 07:28 AM |
Hilfe | 2 | Das Deutsch | October 25th 2011, 10:44 AM |
Who's charlie and how do you get to the snowy place inthe map? | 8 | Duck hater | August 6th 2011, 08:37 AM |
OMG IM STUCK! | 8 | muffins124 | June 29th 2011, 10:41 PM |
Pausing help? | 3 | muffins124 | June 26th 2011, 02:10 PM |
I'm stuck! | 2 | Ascoggins | June 21st 2011, 06:56 PM |
WHERES THAT???+wtf? | 5 | tibia | June 3rd 2011, 02:13 AM |
Bow Lore | 2 | SkyHighJedi | April 26th 2011, 12:30 PM |
Please Help! | 15 | SkyHighJedi | April 25th 2011, 05:54 AM |
Getting to Windemere | 3 | SkyHighJedi | April 25th 2011, 04:39 AM |
Walking over mountains? It's possible! | 11 | Bundy | February 20th 2011, 02:36 PM |
Need some help. I'm stuck already! | 3 | Bundy | December 28th 2010, 02:28 PM |
stuck early in v1.08 (terris area) | 7 | ashmc2 | September 3rd 2010, 12:22 AM |
clawsword | 25 | KungLeo | July 3rd 2010, 01:08 AM |
The money to buy herb boots | 11 | dinkier | July 2nd 2010, 03:10 PM |
Getting started on Dink | 8 | Binkie | May 21st 2010, 08:15 AM |
Music doesn't loop. | 13 | predcon | April 23rd 2010, 12:56 PM |