The Dink Network

Anybody still use dinkedit?

June 30th 2012, 04:05 PM
wizardg.gif
Paul
Peasant He/Him United States
 
Just wondering if I'm weird for still using this. WinDinkedit is slowing growing on me, and I admit it's great for editing large swaths of terrain (i.e. tiles), but for sprites find good old dinkedit convenient.
June 30th 2012, 04:10 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I stopped using it around 4 years ago. I actually tried using it yesterday, but I've forgotten pretty much everything about it, and found myself as confused as I was when I first tried to learn how to use WinDinkEdit.

But apparently there are still people who do use it, such as Sabre, I think. But others judge it as "unusable" and "not an option" when it comes to creating D-Mods.
June 30th 2012, 04:54 PM
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
We don't speak of that awful editor around here anymore. I would watch out if I were you, the last guy who said he used it was burned alive and beaten with sacks of snowglobes.

...if I remember correctly. I suppose it's much easier for the people who had no other option when they started D-Modding.
June 30th 2012, 05:06 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Snowglobes? Really? You couldn't come up with anything better?
June 30th 2012, 05:34 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Hey, snowglobes turn their world upside down.
June 30th 2012, 06:09 PM
wizardg.gif
Paul
Peasant He/Him United States
 
I'm sure it's mostly just a matter of what I'm used to, but for the sake of argument, here's my list of things WinDinkedit isn't as good at:

* Changing a sprite's graphic without moving it.
* Giving sprites nonstandard properties. - It's gotten better at this, but you still can't give them arbitrary brains for example.
* Not crashing.

On that last point... what is currently considered the best version of WinDinkedit? Are there any that don't crash? Or does it just hate my computer in particular?
June 30th 2012, 06:54 PM
custom_robj.png
Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
I use it only for certain situations... mainly ones Paul listed... such as setting fake brains.

I use windinkeditplus 1.2, and it never crashes for me.
June 30th 2012, 08:15 PM
wizardg.gif
Paul
Peasant He/Him United States
 
Hmm, I'd been using WinDinkedit Double-Plus Good or whatever, I'll see if the version you said proves more stable.
June 30th 2012, 08:25 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I've only ever used WinDinkEdit to delete screens.

DinkEdit is still great!
June 30th 2012, 09:52 PM
custom_msdink.png
MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
I actually liked dinkedit, but for me was a steep learning curve and when i found wde i was surprised how much easier it was and the time saved means i had more time to make domds Trying to get the coordinates just right for a tree across two screens used to take me ages lol - but yes i understand why you like it

Not crashing is a good quality, i also liked the earlier versions of wde2 for how I use the program, thats seriously better than the later versions - in my opinion. (Not taking anything away for the effort it took to create these and add features we asked for, just not perfected and frustrating to use imho).
July 1st 2012, 05:27 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
I had to swap back to the regular WDE+ from WDE2 because there was a weird bug where my graphics would literally become split in the middle and end up at 2 different sides of the frame... Like, I would import a new table graphic and half the table would be pasted on the right side of the frame and the other on the left side, with the middle of the frame empty. Weirdest bug I'd ever seen. Now I seriously miss the multisprite selection though

As for Dinkedit, I never use it anymore. I used to swear by it and not use WDE (the first one) for a long time, but it was mainly just the aversion to relearning a tool I think. The only things that annoy me about WDE that DE can do are accurate moving of sprites pixel by pixel and trying to place sprites on the edge of the screen when there are no screens on the outside, so it won't let me paste.
July 1st 2012, 05:45 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Hmmm... one must question if the reason Sabre doesn't get any new D-Mods done is because he still uses Dinkedit.
July 1st 2012, 07:05 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I just don't have anywhere near enough time to dedicate to it, sadly.
July 2nd 2012, 09:15 AM
fairy.gif
Arik
Peasant He/Him
 
My last attempt to make a d-mod was a combination of the two. Adding tiles and working across multiple screens was easier in WDE, but I really missed the keyboard controls from dinkedit, and picking out corners still seemed easier.

Bugs in both of them also kept trying to ruin the module, which was why I kept switching. I should check my versions if I try it again.
July 6th 2012, 09:44 PM
wizardg.gif
Paul
Peasant He/Him United States
 
This is probably a dumb question, but this seems like as good a place to ask as any... How do you access the road tiles in WinDinkedit? (The tiles you get with ALT+` in DinkEdit.)
July 6th 2012, 10:12 PM
spike.gif
It's the same key for me, just without ALT+. On my Finnish keyboard though, that key is Ö and not `.
July 6th 2012, 10:36 PM
pillbug.gif
Pillbug
Peasant He/Him United States
Love! True love! 
For me it's the 'U' key, but if it's different you can see which key it is by going to Display->Tile Selector, and it's set 41.
July 7th 2012, 01:33 AM
wizardg.gif
Paul
Peasant He/Him United States
 
Huh, ` doesn't work for me. "U" does though, thanks.
July 7th 2012, 12:42 PM
duckdie.gif
Bsitko
Peasant He/Him United States
 
Use DinkEdit if you enjoy torturing yourself. Seriously ... it's that annoying. WinDinkEdit is freakin awesome.
July 7th 2012, 01:44 PM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
` is for people who stick with the original WinDinkEdit, people like me.
July 7th 2012, 02:17 PM
pillbug.gif
Pillbug
Peasant He/Him United States
Love! True love! 
I do like you, meta.

...sorry, couldn't resist >_<
July 7th 2012, 02:50 PM
wizardg.gif
Paul
Peasant He/Him United States
 
For this project (which involved filling out a pretty goof sized map in a hurry) I admit WDE has been invaluable. If it only had the ability to select and precisely nudge sprites using the keyboard, it would just about be good enough to use exclusively. An option to zoom in on an individual screen would also be a big help for fiddly work.
July 7th 2012, 02:57 PM
pq_knight.gif
ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
I do like you, meta.

Are we going to have another proposal?
July 7th 2012, 03:06 PM
pillbug.gif
Pillbug
Peasant He/Him United States
Love! True love! 
The new version of WinDinkEdit that RW released has a snap-to feature, and you can change how precise it is.
July 7th 2012, 03:36 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Stand back, Pillbug! Meta's mine!!
July 12th 2012, 12:23 PM
wizardg.gif
paul
Peasant He/Him United States
 
W00t! I just discovered a I can use dinkedit on my laptop. Well, freedinkedit to be exact. For a while there I thought I was going to be stuck with WinDinkEdit while away from home. Thank goodness.
July 12th 2012, 07:17 PM
knightgl.gif
zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
windinkedit never works for me, i have no choice but to use the old one :/
August 5th 2015, 04:44 PM
burntree.gif
Yes. I use only dinkedit and I works great except that I can't make new screens or delete old ones. So I have to begin with someone else's map. That is an annoying problem. Everything else works fine for me.

August 5th 2015, 06:02 PM
spike.gif
I am still using Dinkedit, too, three years later. I tried to create something only using WDE+2, I really did (partially with the agenda that I could then fairly bash it to death in a video), but it's just... ugh. The thing is riddled with problems, including but not limited to crashing (always fun to lose half an hour of progress; I guess I should treat WDE like a Bethesda game), freezing, permanently ruining your hard maps, and having estrus for that piece of crap Skeleton B.

Just now, I tried to edit a dmod in Windinkedit, only to have an "out of memory" error pop up as soon as I try to open the sprite selection screen. Screw you, Windinkedit. Screw you, Windinkedit, now and forevermore!

Damn you for your sweet multiscreen wiles, though. That's the only reason I keep coming back to you, you hag.
August 5th 2015, 06:52 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Of course you prefer Dinkedit, scratcher. You think Baldur's Gate is the supreme ultimate masterpiece of all RPGs, after all.
August 5th 2015, 08:44 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Damn you for your sweet multiscreen wiles, though.
Probably the only reason I've ever finished a dmod.

I'm so glad that I hardly ever had any issues with WDE+ or WDE+2.

Though honestly, if I could only ever focus on one screen at a time, I think I'd go mad at the sprite limit. Not that it doesn't happen already- but still. WDE+2 keeps me sane. SAne. SaNe. SanE. SAnE. Yeap. Totally sanE.
August 6th 2015, 04:51 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
WDE+ and WDE+2 do crash on dmods that use 24 bit graphics for me though. Even though 1.08 will run fine with those graphics, the editor always crashes if it tries to load a screen or the sprite library with any 24-bit image.

Maybe dinkedit runs 24-bit perfectly fine and that's why it doesn't crash for you? I dunno.
August 10th 2015, 03:49 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
I use FreeDinkEdit when I need to. The real problem with DinkEdit is remembering all of those esoteric keystrokes and their combinations.