Reply to Re: Anybody still use dinkedit?
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I am still using Dinkedit, too, three years later. I tried to create something only using WDE+2, I really did (partially with the agenda that I could then fairly bash it to death in a video), but it's just... ugh. The thing is riddled with problems, including but not limited to crashing (always fun to lose half an hour of progress; I guess I should treat WDE like a Bethesda game), freezing, permanently ruining your hard maps, and having estrus for that piece of crap Skeleton B.
Just now, I tried to edit a dmod in Windinkedit, only to have an "out of memory" error pop up as soon as I try to open the sprite selection screen. Screw you, Windinkedit. Screw you, Windinkedit, now and forevermore!
Damn you for your sweet multiscreen wiles, though. That's the only reason I keep coming back to you, you hag.
Just now, I tried to edit a dmod in Windinkedit, only to have an "out of memory" error pop up as soon as I try to open the sprite selection screen. Screw you, Windinkedit. Screw you, Windinkedit, now and forevermore!
Damn you for your sweet multiscreen wiles, though. That's the only reason I keep coming back to you, you hag.