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July 9th 2006, 10:04 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Indeed.

Copy dinfo.c from source.zip to your D-Mod's story directory. Then add the following lines (after sp_seq(1,436)):

wait(3000);
//waits for the die sequence to finish.
if (&story == 3)
{
//assuming that &story is 3 when Dink is in the un-winnable fight...
//change value and variable accordingly

fade_down();
//for style, don't forget fade_up when the cutscene starts

&life = 1;
//Revive him! You can leave this out until after the cutscene

//other cutscene stuff here...

kill_this_task();
//or otherwise we will be stuck with a running dinfo.c forever.
}