Reply to Re: a n00bish question
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Indeed.
Copy dinfo.c from source.zip to your D-Mod's story directory. Then add the following lines (after sp_seq(1,436)):
wait(3000);
//waits for the die sequence to finish.
if (&story == 3)
{
//assuming that &story is 3 when Dink is in the un-winnable fight...
//change value and variable accordingly
fade_down();
//for style, don't forget fade_up when the cutscene starts
&life = 1;
//Revive him! You can leave this out until after the cutscene
//other cutscene stuff here...
kill_this_task();
//or otherwise we will be stuck with a running dinfo.c forever.
}
Copy dinfo.c from source.zip to your D-Mod's story directory. Then add the following lines (after sp_seq(1,436)):
wait(3000);
//waits for the die sequence to finish.
if (&story == 3)
{
//assuming that &story is 3 when Dink is in the un-winnable fight...
//change value and variable accordingly
fade_down();
//for style, don't forget fade_up when the cutscene starts
&life = 1;
//Revive him! You can leave this out until after the cutscene
//other cutscene stuff here...
kill_this_task();
//or otherwise we will be stuck with a running dinfo.c forever.
}