encouragement
i made this thread so we can all give encouragement to any dmod authors we want. i would like to encourage skull: you are awsome skull all your dmods were great and im sure your upcoming one will be stunning! i hope to be the first to review it!
I encourage people to encourage me to find motivation to finish my half-finished Dmod that I can't be arsed working on anymore because I'm so dang lazy.
Or don't, because it probably won't give me any motivation anyway - that's how lazy I am.
No, but seriously, all authors that are currently working on a Dmod - I encourage you to keep working on your Dmod and don't let it become another dead dmod project... We need some new quality Dmods!
Or don't, because it probably won't give me any motivation anyway - that's how lazy I am.
No, but seriously, all authors that are currently working on a Dmod - I encourage you to keep working on your Dmod and don't let it become another dead dmod project... We need some new quality Dmods!
Make us some cool D-mods, I'll give 'em good Video reviews ppl!
you are awsome skull all your dmods were great
Except the HOC series... They weren't good.
I'll give my encourage-vote to Sabre, complete CC3!!
Except the HOC series... They weren't good.
I'll give my encourage-vote to Sabre, complete CC3!!
And Adventures with Jani weren't good aswell
I, also, would like to give my encourage-vote for SabreTrout. FINISH CC 3 WITH ALL COST!!
I, also, would like to give my encourage-vote for SabreTrout. FINISH CC 3 WITH ALL COST!!
Why should I take the time to finis something that will take hundreds of hours to get done to a good standard but will probably be played by about 20 people?
Boost my ego, minions. Boost it now! It's your only hope.
Boost my ego, minions. Boost it now! It's your only hope.
Aww... come on SabreTrout! I lost ALL my D-Mods 'due to virus. But I'm still going and making AN EPIC D-Mod!! You haven't lost anything and you say you're tired of making D-Mods?! I am not even I've mainly only got like 1.0. points!
You can't be worse Dinker than me!!
You can't be worse Dinker than me!!
Wow. Congratulations on convincing Sabre, Skull.
SabreTrout - Thank you!!
(About quitting because not enough people might play CC3 : It's the players' enthusiasm that matters, not the number of players. Well, as long as you don't make commercial games, anyway.
)
SabreTrout - Thank you!!
(About quitting because not enough people might play CC3 : It's the players' enthusiasm that matters, not the number of players. Well, as long as you don't make commercial games, anyway.
20 people? I think you can safely add a zero to that number and be much closer to reality.
Not nearly all Dinkers are frequent posters here. Most just download some D-Mods and enjoy them. Besides, the active community here is around 40 people.
Not nearly all Dinkers are frequent posters here. Most just download some D-Mods and enjoy them. Besides, the active community here is around 40 people.
And Sabre, you shouldn't worry about only 20 people playing it. Probably over 50-90 people play it, but if only 20 people play it, everyone else are just plain stupid. But even that doesn't matter. Even if only 20 people play it, most of them are like me, and play it for 20 times. (Yes, I've played Scarab through 20 times).
Why should I take the time to finis something that will take hundreds of hours to get done to a good standard but will probably be played by about 20 people?
That's exactly why I lose my interest...
That's exactly why I lose my interest...
I download D-mods and give 'em to my mates via flash drive. They play, but they're not interested in communities (except for online games)
That makes 44 people who'd play CC3. Keep up the good work D-modders!
Has there been something wrong with SabreTrout lately? He just isn't the same guy, the humorous and funny guy.
Some problems in your life, Sabre?
EDIT: Sabre shouldn't think not many people will play CC 3. I mean he has gotten most of encouragement-points in this thread. I mean, if everyone is cheering for him, why wouldn't they play his D-Mods?
Some problems in your life, Sabre?
EDIT: Sabre shouldn't think not many people will play CC 3. I mean he has gotten most of encouragement-points in this thread. I mean, if everyone is cheering for him, why wouldn't they play his D-Mods?
Having a good ammount of people play your D-Mod is not a very good reason to be D-Modding in my opinion. If you want more people to play what you're making you'd best be creating or modding other and more popular games. I don't create D-Mods for a mass of people, I create them because I love doing it and I love Dink Smallwood and I really want to help to keep it alive. If I get some thanks or even fan mail once my work is done I feel like the king of the world, no matter the ammount.
I agree completely... But the whole thing isn't going to be rose-dancing no matter how much you like making dmods. To me the whole thing is much more a personal project than a public one, even the annoying parts like fixing bugs and rewriting scenes that suck. Managing that is probably the most important attribute for any would-be game maker, writer, painter, anything. If you can't finish, it doesn't matter how much potential your half-finished piece of shoot might have had.
I can understand why someone like SimonK or SabreTrout might lack enthusiasm to make more dmods, though, as they already know they can do it quite well. Doing it again would just be a hell of a lot of trouble.
I can understand why someone like SimonK or SabreTrout might lack enthusiasm to make more dmods, though, as they already know they can do it quite well. Doing it again would just be a hell of a lot of trouble.
But SimonK hasn't left Dink completely. He still checks here even it's very rare. Last time I saw him was with that sausage thingy.
Having a good ammount of people play your D-Mod is not a very good reason to be D-Modding in my opinion. If you want more people to play what you're making you'd best be creating or modding other and more popular games.
But isn't the point of a game that it's being played? The amount of effort that's required to create an 8+ rated D-Mod does not seem justified when the community can be considered inactive in various aspects. So I agree with Sabre's view on this. When the Dink community was thriving, you knew that your work would be played by a good number of people, including many of the regulars. In addition, many of the old-timers have moved on so I now "know" few of the current posters.
Speaking for myself, it may also have to do with the fact that I now have a computer science degree which gives more options to develop something. Looking back on it, some D-Mods are quite amazing given the limiting factors of both the DinkC language and the game engine. It's a nice way to learn scripting and game development but it appears we're not drawing enough new developers in to keep the community thriving. Or perhaps we do but nobody releases something.
If we want the community to improve, I can think of three projects that could work out:
- keep Dink the way it is: heavily support GNU FreeDink and figure out how new developers can be attracted
- improve Dink: gradually improve Dink with a fully featured scripting language instead of DinkC
- create a modern version, like Dink Online (Envisioned Many Times But Still Deprived Of The Spark Of Life (TM)); it doesn't need to compete graphically but it would help in community building. The web is the future after all.
But isn't the point of a game that it's being played? The amount of effort that's required to create an 8+ rated D-Mod does not seem justified when the community can be considered inactive in various aspects. So I agree with Sabre's view on this. When the Dink community was thriving, you knew that your work would be played by a good number of people, including many of the regulars. In addition, many of the old-timers have moved on so I now "know" few of the current posters.
Speaking for myself, it may also have to do with the fact that I now have a computer science degree which gives more options to develop something. Looking back on it, some D-Mods are quite amazing given the limiting factors of both the DinkC language and the game engine. It's a nice way to learn scripting and game development but it appears we're not drawing enough new developers in to keep the community thriving. Or perhaps we do but nobody releases something.
If we want the community to improve, I can think of three projects that could work out:
- keep Dink the way it is: heavily support GNU FreeDink and figure out how new developers can be attracted
- improve Dink: gradually improve Dink with a fully featured scripting language instead of DinkC
- create a modern version, like Dink Online (Envisioned Many Times But Still Deprived Of The Spark Of Life (TM)); it doesn't need to compete graphically but it would help in community building. The web is the future after all.
Simeon is right.
And I know this has been said alot, but I think Dink is closer/in danger to die more than ever. We must refresh this network to the beaty it once was.
And I know this has been said alot, but I think Dink is closer/in danger to die more than ever. We must refresh this network to the beaty it once was.
I'm goimg to write an irritatingly long and boring post here within the next 72 hours.
You have been warned!
You have been warned!
I'm not done with Dink until I release my masterpiece.
I'm goimg to write an irritatingly long and boring post here within the next 72 hours.
I can't wait for that.
I'm goimg to write an irritatingly long and boring post here within the next 72 hours.
I can't wait for that.
Just to mention:
http://qa.debian.org/popcon.php?package=freedink
This is the number of people who:
- are using Debian GNU/Linux (there are packages for 5-6 more distros, not to mention windows)
- allowed sending anonymous stats about what they installed (some people don't, so it's a low estimation)
Yet it's 100 people.
And naturally I only got 1 or perhaps 2 comments from them over the year. People aren't talkative enough
Admittedly maybe they only played the main game, but that means a lot of Dinkers globally.
http://qa.debian.org/popcon.php?package=freedink
This is the number of people who:
- are using Debian GNU/Linux (there are packages for 5-6 more distros, not to mention windows)
- allowed sending anonymous stats about what they installed (some people don't, so it's a low estimation)
Yet it's 100 people.
And naturally I only got 1 or perhaps 2 comments from them over the year. People aren't talkative enough
Admittedly maybe they only played the main game, but that means a lot of Dinkers globally.
Right, here goes.
Dink will always have a place in my heart. It is a simply superb piece of freeware and has a cracking community to boot. I've known some of you guys (figuratively speaking) longer than I've known my best friends in real life. I remember sending Tal the Templar a rather hesitant e-mail asking him to Beta test the original Cloud Castle. I remember WC laying the smackdown on me for posting drivel on the forum. I remember Redink abusing me with a cheese analogy. I remember having a hissy fit when Simeon won DOTM instead of me.
The problem is, people grow up. They move on to other things. We've seen this with a number of excellent d-mod developers. SimonK, binirit, Paul Pliska, Tyrsis... they've all moved on to other things in their lives. Most of the people who were active in the Golden Age are now in their mid-20's, and don't have the time for Dink anymore.
When I was an avid d-mod developer, I was a student. Now, I'm 24. I have a full time job. I have a long term girlfriend. I simply don't have the free time I once did, and what free time I do have is typically spent playing games that offer instant gratification, like Left 4 Dead, Street Fighter 4 and Sex with Girls.
Cloud Castle 2 took an unreal amount of energy to finish. Not to mention entire days of mapping/scripting/playtesting at a time. I simply can't do that anymore.
And to make a sequel? That's better? It's a daunting task. I want to release another fantastic d-mod, and I'm dreaming of doing it again... but in reality? It's not that easy. As Scratcher says, once you've released a very succesful d-mod, you know you can do it and finding the motivation to make another can be difficult. I couldn't release CC3 if it wasn't an improvement on CC2. That wouldn't be right.
It's great to see someone like Wesley coming back and releasing games again. He's a true legend of the DN, and it's fantastic to have him back again and working on new and innovative d-mods. It makes me believe this game still has something to offer. We just need more quality developers coming through; there have been very few over the last 3-5 years.
I'm not done here, not by a long shot, and you're going to see at least one more d-mod from me, don't you worry about that.
That's a promise.
Much love.
Dink will always have a place in my heart. It is a simply superb piece of freeware and has a cracking community to boot. I've known some of you guys (figuratively speaking) longer than I've known my best friends in real life. I remember sending Tal the Templar a rather hesitant e-mail asking him to Beta test the original Cloud Castle. I remember WC laying the smackdown on me for posting drivel on the forum. I remember Redink abusing me with a cheese analogy. I remember having a hissy fit when Simeon won DOTM instead of me.
The problem is, people grow up. They move on to other things. We've seen this with a number of excellent d-mod developers. SimonK, binirit, Paul Pliska, Tyrsis... they've all moved on to other things in their lives. Most of the people who were active in the Golden Age are now in their mid-20's, and don't have the time for Dink anymore.
When I was an avid d-mod developer, I was a student. Now, I'm 24. I have a full time job. I have a long term girlfriend. I simply don't have the free time I once did, and what free time I do have is typically spent playing games that offer instant gratification, like Left 4 Dead, Street Fighter 4 and Sex with Girls.
Cloud Castle 2 took an unreal amount of energy to finish. Not to mention entire days of mapping/scripting/playtesting at a time. I simply can't do that anymore.
And to make a sequel? That's better? It's a daunting task. I want to release another fantastic d-mod, and I'm dreaming of doing it again... but in reality? It's not that easy. As Scratcher says, once you've released a very succesful d-mod, you know you can do it and finding the motivation to make another can be difficult. I couldn't release CC3 if it wasn't an improvement on CC2. That wouldn't be right.
It's great to see someone like Wesley coming back and releasing games again. He's a true legend of the DN, and it's fantastic to have him back again and working on new and innovative d-mods. It makes me believe this game still has something to offer. We just need more quality developers coming through; there have been very few over the last 3-5 years.
I'm not done here, not by a long shot, and you're going to see at least one more d-mod from me, don't you worry about that.
That's a promise.
Much love.
Go Sabre! I knew you wasn't one of those guys like SimonK (no offense) who just dumps TDN.
wow.... sabre.... thar was so..... deep....*sniff* i wish evreyone felt that way.....
Aw, SabreTrout, no need to lie. You know, I saw that quote where you said "I often wear white shirts but that's because I'm g a y". So yeah, no need to lie.




















