Reply to Re: encouragement
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Right, here goes.
Dink will always have a place in my heart. It is a simply superb piece of freeware and has a cracking community to boot. I've known some of you guys (figuratively speaking) longer than I've known my best friends in real life. I remember sending Tal the Templar a rather hesitant e-mail asking him to Beta test the original Cloud Castle. I remember WC laying the smackdown on me for posting drivel on the forum. I remember Redink abusing me with a cheese analogy. I remember having a hissy fit when Simeon won DOTM instead of me.
The problem is, people grow up. They move on to other things. We've seen this with a number of excellent d-mod developers. SimonK, binirit, Paul Pliska, Tyrsis... they've all moved on to other things in their lives. Most of the people who were active in the Golden Age are now in their mid-20's, and don't have the time for Dink anymore.
When I was an avid d-mod developer, I was a student. Now, I'm 24. I have a full time job. I have a long term girlfriend. I simply don't have the free time I once did, and what free time I do have is typically spent playing games that offer instant gratification, like Left 4 Dead, Street Fighter 4 and Sex with Girls.
Cloud Castle 2 took an unreal amount of energy to finish. Not to mention entire days of mapping/scripting/playtesting at a time. I simply can't do that anymore.
And to make a sequel? That's better? It's a daunting task. I want to release another fantastic d-mod, and I'm dreaming of doing it again... but in reality? It's not that easy. As Scratcher says, once you've released a very succesful d-mod, you know you can do it and finding the motivation to make another can be difficult. I couldn't release CC3 if it wasn't an improvement on CC2. That wouldn't be right.
It's great to see someone like Wesley coming back and releasing games again. He's a true legend of the DN, and it's fantastic to have him back again and working on new and innovative d-mods. It makes me believe this game still has something to offer. We just need more quality developers coming through; there have been very few over the last 3-5 years.
I'm not done here, not by a long shot, and you're going to see at least one more d-mod from me, don't you worry about that.
That's a promise.
Much love.
Dink will always have a place in my heart. It is a simply superb piece of freeware and has a cracking community to boot. I've known some of you guys (figuratively speaking) longer than I've known my best friends in real life. I remember sending Tal the Templar a rather hesitant e-mail asking him to Beta test the original Cloud Castle. I remember WC laying the smackdown on me for posting drivel on the forum. I remember Redink abusing me with a cheese analogy. I remember having a hissy fit when Simeon won DOTM instead of me.
The problem is, people grow up. They move on to other things. We've seen this with a number of excellent d-mod developers. SimonK, binirit, Paul Pliska, Tyrsis... they've all moved on to other things in their lives. Most of the people who were active in the Golden Age are now in their mid-20's, and don't have the time for Dink anymore.
When I was an avid d-mod developer, I was a student. Now, I'm 24. I have a full time job. I have a long term girlfriend. I simply don't have the free time I once did, and what free time I do have is typically spent playing games that offer instant gratification, like Left 4 Dead, Street Fighter 4 and Sex with Girls.
Cloud Castle 2 took an unreal amount of energy to finish. Not to mention entire days of mapping/scripting/playtesting at a time. I simply can't do that anymore.
And to make a sequel? That's better? It's a daunting task. I want to release another fantastic d-mod, and I'm dreaming of doing it again... but in reality? It's not that easy. As Scratcher says, once you've released a very succesful d-mod, you know you can do it and finding the motivation to make another can be difficult. I couldn't release CC3 if it wasn't an improvement on CC2. That wouldn't be right.
It's great to see someone like Wesley coming back and releasing games again. He's a true legend of the DN, and it's fantastic to have him back again and working on new and innovative d-mods. It makes me believe this game still has something to offer. We just need more quality developers coming through; there have been very few over the last 3-5 years.
I'm not done here, not by a long shot, and you're going to see at least one more d-mod from me, don't you worry about that.
That's a promise.
Much love.






