Reply to Re: encouragement
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Having a good ammount of people play your D-Mod is not a very good reason to be D-Modding in my opinion. If you want more people to play what you're making you'd best be creating or modding other and more popular games.
But isn't the point of a game that it's being played? The amount of effort that's required to create an 8+ rated D-Mod does not seem justified when the community can be considered inactive in various aspects. So I agree with Sabre's view on this. When the Dink community was thriving, you knew that your work would be played by a good number of people, including many of the regulars. In addition, many of the old-timers have moved on so I now "know" few of the current posters.
Speaking for myself, it may also have to do with the fact that I now have a computer science degree which gives more options to develop something. Looking back on it, some D-Mods are quite amazing given the limiting factors of both the DinkC language and the game engine. It's a nice way to learn scripting and game development but it appears we're not drawing enough new developers in to keep the community thriving. Or perhaps we do but nobody releases something.
If we want the community to improve, I can think of three projects that could work out:
- keep Dink the way it is: heavily support GNU FreeDink and figure out how new developers can be attracted
- improve Dink: gradually improve Dink with a fully featured scripting language instead of DinkC
- create a modern version, like Dink Online (Envisioned Many Times But Still Deprived Of The Spark Of Life (TM)); it doesn't need to compete graphically but it would help in community building. The web is the future after all.
But isn't the point of a game that it's being played? The amount of effort that's required to create an 8+ rated D-Mod does not seem justified when the community can be considered inactive in various aspects. So I agree with Sabre's view on this. When the Dink community was thriving, you knew that your work would be played by a good number of people, including many of the regulars. In addition, many of the old-timers have moved on so I now "know" few of the current posters.
Speaking for myself, it may also have to do with the fact that I now have a computer science degree which gives more options to develop something. Looking back on it, some D-Mods are quite amazing given the limiting factors of both the DinkC language and the game engine. It's a nice way to learn scripting and game development but it appears we're not drawing enough new developers in to keep the community thriving. Or perhaps we do but nobody releases something.
If we want the community to improve, I can think of three projects that could work out:
- keep Dink the way it is: heavily support GNU FreeDink and figure out how new developers can be attracted
- improve Dink: gradually improve Dink with a fully featured scripting language instead of DinkC
- create a modern version, like Dink Online (Envisioned Many Times But Still Deprived Of The Spark Of Life (TM)); it doesn't need to compete graphically but it would help in community building. The web is the future after all.






