Green Voice in my Head (The) - Part 1 - Hangover & Agony
This game takes place many years after Dinks greatest adventures. Dink has degenerated from a noble knight to a silly boozer.
The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
Released: | September 20th, 2011 |
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File Size: | 1.80 MB |
Downloads: | 1431 |
Release Notes: | ****************** New in version 4.0 ****************** Changes between version 3.0 and 4.0 Total rewrite of all scripts using notepad++ with dinkC mode. This should have removed some bugs. Changes to the game play: The main idea of the rewrite was to assure that player can not get stuck in the game without realizing this. Now, failures either leads to Dink dying or that the player has to solve more sub-quests to get further in the story. There are no dead-ends The extra graphics in frame 50-70 (in lands/garden ) are moved to lands/grass, (~ frame 6-25) because only up to 50 frames are allowed in a sequence. For some reason the dmod worked anyway before in some versions of Dink, but not in all. The hard boxes of some sprites where also adjusted. Detailed changes in game play:: 1 The warp light to Niv remains open even after Dinks return to Armend. 2 The gold script for the well in Armend is improved. If Dink drops coin in the well he will get them back after getting rid of the well. 3 If Dink kills the intro seller it is possible to buy an intro box at Jarn's house. 4 The bonca hunter in Armend will give Dink a) some extra slayer claws or b) a treasure map if Dink undersell his sword to the hunter. 5 The axe is harder to get rid of in the wrong place. Hitting barrels can be done in any screen order. 6 The bonca-key script uses screen-lock to make sure Dink can not run of screen and miss the key after killing the bonca. 7 If the player blow all three bombs without destroying the three secret rocks, there is a new opportunity to get more bombs by finding and giving a bottle of wine to the towns alchemist. The procedure can be repeated indefinitely, but only one bomb at a time. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This was a very good DMOD, one of the best I've ever played. Here is a game that shows that hilarious and very silly humor can coexist with a moderately deep plot.
What really intrigued me about the gameplay was how gold was used as the limiting factor for everything - and man, you have to scrape for all of it you can find, too. It's excellently managed throughout the module, and it's mindless fun to collect heaping enormous piles of gold. The barrel-smashing gimmick added a bit of fun as well. Another thing I enjoyed about the gameplay was how it took advantage of the fact that, in Dink Smallwood, monsters can hit one another; this was taken advantage of to great effect in "The forest of very mad slayers."
The only thing I didn't like about this DMOD was that there are many ways to make it impossible to win anymore, quite a few of which are not obvious at all when you are doing them. The structure really should have been loosened up a little to give the player more room for trial and error. For example, if you go back through the portal from the desert town too soon, there's no way to go to the desert again. Why is this? The DMOD would have been improved by simply leaving a way to get back to Niv.
This mod had some intriguing gameplay concepts, a solid design, and it made me laugh a lot. I reccomend it highly.
What really intrigued me about the gameplay was how gold was used as the limiting factor for everything - and man, you have to scrape for all of it you can find, too. It's excellently managed throughout the module, and it's mindless fun to collect heaping enormous piles of gold. The barrel-smashing gimmick added a bit of fun as well. Another thing I enjoyed about the gameplay was how it took advantage of the fact that, in Dink Smallwood, monsters can hit one another; this was taken advantage of to great effect in "The forest of very mad slayers."
The only thing I didn't like about this DMOD was that there are many ways to make it impossible to win anymore, quite a few of which are not obvious at all when you are doing them. The structure really should have been loosened up a little to give the player more room for trial and error. For example, if you go back through the portal from the desert town too soon, there's no way to go to the desert again. Why is this? The DMOD would have been improved by simply leaving a way to get back to Niv.
This mod had some intriguing gameplay concepts, a solid design, and it made me laugh a lot. I reccomend it highly.
Topic | Posts | Poster | Last Post |
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Purple Bonca | 6 | rossvanderh | August 26th 2018, 11:46 AM |
can not find the axe anymore | 5 | dust | October 3rd 2013, 03:54 AM |
How do you get the rotten fish and pig feed? | 4 | RossVanDerH | June 16th 2013, 02:05 PM |
How to progress | 17 | RossVanDerH | September 1st 2012, 02:44 PM |
great game !!!! | 11 | tinkertoyz4u | January 15th 2012, 12:04 PM |
The hatchet | 9 | Labratz | September 29th 2011, 10:22 AM |
stuck. can't speak to the witch. | 9 | Lyna | June 22nd 2011, 05:30 PM |
Poisoned Flux still kills me outright. | 1 | perkyguy | June 10th 2011, 04:40 PM |
Purlpe bonca doesnt spawn | 2 | perkyguy | June 10th 2011, 01:40 PM |
couldn't get 10 gold coins to buy 11 th potion from the witch | 4 | cherub | April 13th 2011, 02:37 PM |
End of chapter barrels | 4 | Mairuu | December 15th 2009, 10:46 AM |
beaking 3 barrels in island | 3 | dinkfan2 | November 17th 2009, 01:04 PM |
Music | 5 | Nunzilla | February 15th 2009, 05:08 PM |
Question about midis | 1 | Korydwen | June 25th 2008, 04:42 PM |
stuck | 2 | dreamwizard | November 24th 2007, 05:01 PM |
where is bonca | 2 | dinkfan2 | October 6th 2007, 11:01 AM |
Help- The Green Voice in my Head | 11 | HeatOmen | September 16th 2007, 11:35 AM |
Purple bonca and the 11 potions | 3 | Keanea | May 21st 2007, 11:57 AM |
green voice in my head--scorpions and skeletons | 4 | lance | February 8th 2007, 01:23 PM |
GVIMH; where do the potions go? | 3 | dinkateur | April 19th 2006, 03:45 AM |
Where is the Live duck? | 2 | Kraptor | February 13th 2006, 03:03 PM |
Need Help with Isaac (Niv) | 15 | Willie | February 5th 2006, 05:51 PM |
The pyramid in Old Armend? | 6 | IceDomina | January 10th 2006, 05:17 PM |
Am stuck for clawsword | 21 | shandy | December 8th 2005, 03:03 AM |
Can someone help me with the Green Voice mod? | 2 | Bob Dole | November 21st 2005, 04:06 AM |