The Dink Network

Green Voice in my Head (The) - Part 1 - Hangover & Agony

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This game takes place many years after Dinks greatest adventures. Dink has degenerated from a noble knight to a silly boozer.

The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
Released:September 20th, 2011
File Size:1.80 MB
Release Notes:******************
New in version 4.0

Changes between version 3.0 and 4.0

Total rewrite of all scripts using notepad++ with dinkC mode. This should have removed some bugs.

Changes to the game play:

The main idea of the rewrite was to assure that player can not get stuck in the game without
realizing this. Now, failures either leads to Dink dying or that the player has to solve
more sub-quests to get further in the story. There are no dead-ends

The extra graphics in frame 50-70 (in lands/garden ) are moved to lands/grass, (~ frame 6-25)
because only up to 50 frames are allowed in a sequence. For some reason the dmod worked anyway
before in some versions of Dink, but not in all. The hard boxes of some sprites where also adjusted.

Detailed changes in game play::

1 The warp light to Niv remains open even after Dinks return to Armend.

2 The gold script for the well in Armend is improved. If Dink drops coin in the well he will get them back after getting rid of the well.

3 If Dink kills the intro seller it is possible to buy an intro box at Jarn's house.

4 The bonca hunter in Armend will give Dink a) some extra slayer claws or b) a treasure map if Dink undersell his sword to the hunter.

5 The axe is harder to get rid of in the wrong place. Hitting barrels can be done in any screen order.

6 The bonca-key script uses screen-lock to make sure Dink can not run of screen and miss the key after killing the bonca.

7 If the player blow all three bombs without destroying the three secret rocks, there is a new opportunity to get more bombs by finding and giving a bottle of wine to the towns alchemist. The procedure can be repeated indefinitely, but only one bomb at a time.
Play:Play this D-Mod right now in your web browser! (More Info)
October 8th, 2003
Score : 8.7 good
This was quite an interesting game that makes you use your brain. This is not an easy game and it's not so hard you can't finish it. However if you are new to rpg's, start with an easier game to learn how they work before you tackle this one. Remember, everybody gets stuck. In this game, the player must talk to certain people several times and in the right order and after certain goals are attained. I like a challenging game and felt that this one was just right. The fighting scenes were just right also tho later in the game they definitely got tougher. But you have to fight if you want to build your stats up. Also the monsters were generous with the gold and you will need it to buy spells. The scenery was decorated nicely tho I didn't see anything really new. Flowers, trees, rocks, etc filled in each screen. It was basically same-oh same-oh. Same with the midi's. I wasn't impressed at all tho I did like the theme song from Raiders of the Lost Ark. Mostly, the music was irritating and not varied. It seems like we've heard this stuff too many times-it bored me too pieces. Gameplay was pretty straight forward except for a few times that I wandered around going 'duh, now what'. As I said, it's not the easiest game in the world. (Don't try to pick up certain items with your speed boots on cuz you will be going too fast and it won't pick them up) I did get frustrated at times because of not doing something in the proper order and I would have to start over from a saved point. Forunately, there were plenty of save bots scattered around. Better remember to use them. The potions were plentiful too which was great. And later in the game you will find lots of money. This game has an unusual feature in that Dink has a talking Id that is very opinionated, cranky, and funny at times. One part that tickled the funny bone was when Dink is looking at a book about pigs and his "other" voice told him to hurry and drop it. Then Dink picked up another book about light swords that really made me laugh. I liked that voice in dinks head. It's a fresh and innovative idea in a dmod. Good going, Raven. We will be waiting on that sequel that will tell us why dink has the 'voice in his head'. This is a 3 part story so there is more fun to come.
There were not any different monsters or unusual scenery or anything really catchy (other than the voice) in this game which lowers the rating of it somewhat. It was actually kind of bland what with the music and all. The fight with Erling was a letdown. There was not any sense of victory or accomplishment that would justify the hard work it took to get to that point. This was intentional on the author's part but left a bad taste in my mouth. Also you could not finish gathering the scattered parts of the staff so you got no satisfaction in this first part of the 3 part story. All in all this player was left hanging at the end of the game. Disappointing!
My favorite type of game is one that makes me think and there are plenty of serious head-scratching quests in this game. I really liked this part of the game. There were not very many bugs but the patch took care of the main one. So download this game and play it. It's really worth it and you will while away a couple/few hours in Raven's intricate imagination.
TopicPostsPosterLast Post
Purple Bonca 6rossvanderhAugust 26th 2018, 11:46 AM
can not find the axe anymore5dustOctober 3rd 2013, 03:54 AM
How do you get the rotten fish and pig feed?4RossVanDerHJune 16th 2013, 02:05 PM
How to progress17RossVanDerHSeptember 1st 2012, 02:44 PM
great game !!!!11tinkertoyz4uJanuary 15th 2012, 12:04 PM
The hatchet9LabratzSeptember 29th 2011, 10:22 AM
stuck. can't speak to the witch.9LynaJune 22nd 2011, 05:30 PM
Poisoned Flux still kills me outright.1perkyguyJune 10th 2011, 04:40 PM
Purlpe bonca doesnt spawn2perkyguyJune 10th 2011, 01:40 PM
couldn't get 10 gold coins to buy 11 th potion from the witch4cherubApril 13th 2011, 02:37 PM
End of chapter barrels4MairuuDecember 15th 2009, 10:46 AM
beaking 3 barrels in island3dinkfan2November 17th 2009, 01:04 PM
Music5NunzillaFebruary 15th 2009, 05:08 PM
Question about midis1KorydwenJune 25th 2008, 04:42 PM
stuck2dreamwizardNovember 24th 2007, 05:01 PM
where is bonca2dinkfan2October 6th 2007, 11:01 AM
Help- The Green Voice in my Head11HeatOmenSeptember 16th 2007, 11:35 AM
Purple bonca and the 11 potions3KeaneaMay 21st 2007, 11:57 AM
green voice in my head--scorpions and skeletons4lanceFebruary 8th 2007, 01:23 PM
GVIMH; where do the potions go?3dinkateurApril 19th 2006, 03:45 AM
Where is the Live duck?2KraptorFebruary 13th 2006, 03:03 PM
Need Help with Isaac (Niv)15WillieFebruary 5th 2006, 05:51 PM
The pyramid in Old Armend?6IceDominaJanuary 10th 2006, 05:17 PM
Am stuck for clawsword21shandyDecember 8th 2005, 03:03 AM
Can someone help me with the Green Voice mod?2Bob DoleNovember 21st 2005, 04:06 AM