The Dink Network


Cast Awakening Part 1: Initiation

December 25th 2007, 03:31 PM
Just played this through again using the latest version (v1.0.3) and found a few bugs:

Level 4, Recreation: In the pub (scr 399) if you shoot water magic at the fireplace without first smashing the bench the game crashes to the desktop.
Once also I couldn't walk up the stairs but I can't remember if the Cast Kids were still alive or not at that point, I think this bug was meant to be fixed in this version?

One bug I also noticed when I first played the game is that on one screen (367) while I fight the knights one of the kids becomes invincible and just stands around ignoring me, then when the other 2 knights are killed the screen unlocks and this kid wakes up and starts attacking me again (and is now hittable). It's only ever happened on this screen but I haven't really tested it so I'm not sure if it happens every time.

Level 1, Hall of Heroes: Screen 164 where the portraits come alive, I went in there and they immediately popped out of the wall and the screen locked but when I went round the end of the wall the screen unlocked. I think this is probably some conflict with the alarm script because I had previously set the alarm off.

One more: playing around in the training grounds I had spark magic bouncing around in a tight group of, uh, enemy things and when I went to hit them with the flame sword the game completely froze, sound, everything. Ctrl+alt+del got me out though. Not sure what happened 'cos I'd been doing this for ages beforehand with no problems.

Edit: Oh yeah, and if the alarm is set off and you walk into a room with knights in it, the red square for the Father's "eyes" will show for a bit, just a flicker.
December 25th 2007, 05:32 PM
December 29th 2007, 09:57 AM
Peasant Male Finland bloop
"I'd like to be a tree..." 
Not as many as in your D-Mod! And this is one big D-Mod, so comparing in that, it doesn't have ANY bugs.
December 31st 2007, 02:57 PM
Peasant Male Greece
Real lurkers don't appear on the lurkers list. 
Wow! This topic got offtopic by the third post!!
When I killed the gray bonca in the sewers, I could pass over, but not pick up the herb boots. I finally gave up and continued without them.
January 1st 2008, 12:07 AM
"When I killed the gray bonca in the sewers"

I couldn't even find it this time
January 8th 2008, 09:56 AM
How to kill the f***** zombie?
January 8th 2008, 10:39 AM
P.S. when does the 2nd part coming
January 8th 2008, 10:42 AM
Noble United States steam
Daniel, there are clowns. 
The day after tomorrow.
January 27th 2008, 05:29 AM
How to kill the zombie!?
January 27th 2008, 06:21 PM
Bombs and/or rancid meat and/or kung fu gloves.
January 30th 2008, 06:47 AM
Yeah, yeah, I'll get to fully fixing this alarm bug eventually.

This bug was supposed to be fixed, but there's still a problem with the script that causes weird errors at times, especially if you use magic on Cast members before they see you.

I've been very very busy recently, and I have to :

1) Study IRL and work on TMOD;
2) Finish my work for other communities (you aren't the only ones who have to deal with my incompetence );
3) Finish my projects for the DN.