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December 25th 2007, 03:31 PM
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Just played this through again using the latest version (v1.0.3) and found a few bugs:

Level 4, Recreation: In the pub (scr 399) if you shoot water magic at the fireplace without first smashing the bench the game crashes to the desktop.
Once also I couldn't walk up the stairs but I can't remember if the Cast Kids were still alive or not at that point, I think this bug was meant to be fixed in this version?

One bug I also noticed when I first played the game is that on one screen (367) while I fight the knights one of the kids becomes invincible and just stands around ignoring me, then when the other 2 knights are killed the screen unlocks and this kid wakes up and starts attacking me again (and is now hittable). It's only ever happened on this screen but I haven't really tested it so I'm not sure if it happens every time.

Level 1, Hall of Heroes: Screen 164 where the portraits come alive, I went in there and they immediately popped out of the wall and the screen locked but when I went round the end of the wall the screen unlocked. I think this is probably some conflict with the alarm script because I had previously set the alarm off.

One more: playing around in the training grounds I had spark magic bouncing around in a tight group of, uh, enemy things and when I went to hit them with the flame sword the game completely froze, sound, everything. Ctrl+alt+del got me out though. Not sure what happened 'cos I'd been doing this for ages beforehand with no problems.

Edit: Oh yeah, and if the alarm is set off and you walk into a room with knights in it, the red square for the Father's "eyes" will show for a bit, just a flicker.