The Dink Network

Cast Awakening Part 1: Initiation

Mwahaha!! I'm killing blobs with a loaf of bread! It was at that moment that Dink thought that maybe the quiet life would have been a better choice. Either Dink's been Drinking or hes dreaming
Dink Smallwood is invited to join the acclaimed Hall of Heroes Society.

*Best download of september 2004*

*Best D-Mod of 2004*
Released:September 29th, 2014
File Size:8.16 MB
Release Notes:General
-Overall: more hints, and a tad easier.
-Should be able to be used with existing saves with no issues (hopefully?)
-Death can no longer appear directly on top of Dink.
-Death says a couple different things depending on how many people are dead.
-Death visits upon Dink death much more likely.
-The common random quips are both more random and more common.
-Quicksword is now quicker!
-Shock magic more shocking (probably more useful than Rainball).
-Pureevil's Alcoholic Alcohol more effective. Indication when used successfully.
-Pig feed dialog when used.
-Cast members more likely to die in Ending 3.
-Stat potion drops slightly more likely.
-Title screen animations can no longer hit sparklies or mouse pointer.
-Gold hearts appear when opening chests.
-Fixed a couple typos.

Level 0
-Reduced effort for alternative red-field removal.
-Properly stop midi on final battle (darn loopmidi doesn't listen to stopmidi).

Level 1
-Added new book with force field hints.
-Added hint for breakable wall.
-Added hints for table movement.
-Fountains heal.
-Added another alternative way past riddle gate (and new hint).

Level 3
-Added additional hint for bed maze.
-Added additional hint for never-ending cavern.
-Added alternate ways past the post gate.
-Added another alternative way past riddle gate.
-Thumpy stays dead.

Level 4
-Secret slot machine functionality indicates when it is active.
-Fixed issues with green key dropping (killing guy before talking to, killing after granted green key, etc).
-Fixed issues with yellow key appearing (did not appear when Mike was killed).
-Fixed issue with dance option not appearing for DinkHD.
-Removed penalties for killing Mike and Arena Man.
-Added script for goblin hut.
-Removed errant bush from secret cutscene (even though it was somewhat appropriate, come to think of it).
-Added hint for movable shelf.
-Cookie prices changed (less gold, more stats).

Level 5
-Added hints for bed movement.
-Added hints for blob spawner.
-Significantly reduced boss health.
-Added another alternative way past riddle gates.

Level 6
-Added hints for bed movement.
-Bombs may be attained without gold.
-Made dragon fight easier.

-Added hint for purple key location.
-Added hint for bonca cave.
-Added hint for Gertrude.
-Increased gold cache.

Training Grounds
-Added hints for flame sword location.
Play:Play this D-Mod right now in your web browser! (More Info)
Let's Play (DSPT)

December 31st, 2004
Score : 9.8 exceptional
Roxority. But I imagine the awesomeness of this file would be hard to appreciate for someone not familiar with the Dink engine and the difficulty of coding within it.

Gameplay: 10
Redink has thrown in a variety of new enemies, such as exploding ducks, Cast knights who leave ghosts, leaping fish, and a number of powerups-gone-bad. Also, Dink gets to strike his enemies with bread, fish, Sephiroth's firesword, and a glowing lightsword with cool sound effects. But most importantly, there are three "new" spells, probably even cooler than those of PQ, although they don't add quite so much to the gameplay.

Style: 10
Tinted cave graphics provide a nice background, decorated with all manner of things. The sheer quantity of scripting, though, is what really amazes me. Every screen seems to have something on it, and all sorts of mundane items have scripts attached. Pottery can be shattered, food can be splattered, and Dink gets splinters from hitting everything else. Often times, when you kill all the enemies on a screen, a chest will appear with a gold heart in it. The people all leave permanent corpses. I'd go on, but meh.

The dialogue is also pretty good, and it was cool to hear all the people from the DN.

Story: 9
Not so much. Dink gets tricked into entering the Cast Stronghold and has to escape. Oh wow.

Overall: 9.8
I'm going to have to lower my score for PQ . But people should play a few other dmods before trying this.
TopicPostsPosterLast Post
Ending 3 hardfreeze in FreeDink and way to avoid it4VigilanteJune 30th 2022, 02:19 PM
The knights puzzle on the Level 14rossvanderhJune 4th 2022, 05:41 AM
Riddles (DMOD: Cast Awakening: Initiation)14LongdrinkerMay 18th 2020, 09:59 AM
Let's Play Cast Awakening: Initiation with Redink1 *COMPLETE*36RobjDecember 6th 2017, 04:10 PM
Dink HD 1.7.4 Beta Report - Initiation11redink1September 19th 2017, 12:58 AM
Cast awakening problems4frameFebruary 11th 2017, 04:10 PM
Yellow Key and Bed Maze question9symianNovember 20th 2016, 02:38 AM
Dancing - Blue Arrows6megadogv2January 2nd 2016, 08:17 PM
Killed eveyone and nothing happens4ThePunisherMay 31st 2015, 01:33 PM
Dragon bug14rossvanderhMarch 17th 2015, 03:47 PM
Coin maze2rossvanderhFebruary 9th 2015, 08:53 PM
Stuck in the casino (DinkHD)7RossVanDerHFebruary 5th 2015, 09:16 PM
Dance challenge, yellow key4lkkJune 1st 2013, 06:27 AM
Cast Awakening 1 Coin maze5jenythApril 18th 2013, 08:53 AM
Is there a patch for Cast Awakening?13jenythApril 8th 2013, 12:52 AM
Purple key4jenythMarch 31st 2013, 08:42 PM
death cave bug?2kMarch 31st 2013, 05:35 PM
Can't find the fleshy books. Help!16lenaeuphoriaMarch 13th 2013, 02:55 PM
Crash after defeating tree in Cast Awakening with Dink HD3dsgbfgbgfgFebruary 1st 2013, 11:39 AM
WHERE. IS. GERTRUDE???!?!?!?!?5RossVanDerHAugust 11th 2012, 11:51 AM
Flame Sword7PotchMarch 5th 2012, 07:05 AM
Little statue thing in sewers6RossVanDerHJanuary 3rd 2012, 12:58 PM
help with cast awakenig initiation6catfishunterDecember 4th 2011, 02:22 PM
Shock magic? tree? 2havoKOctober 27th 2011, 02:48 AM
Blackjack freeze5LorathZOctober 26th 2011, 05:21 PM