The Dink Network

Dink looking for DMOD files

December 4th 2007, 07:04 AM
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dinkinfreak
Peasant He/Him Greece
Real lurkers don't appear on the lurkers list. 
I'm currently working on a DMOD that will need more than one map. Is there any way to change the map file used or change the screens' contents(edit) without using DinkC commands?
December 4th 2007, 07:12 AM
dinkdead.gif
The map file you have to change manually as far as I know.

The only way you can chane screens without using DinkC is to walk off the edge! Anything you want to happen will use DinkC.
December 4th 2007, 09:12 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
From the ever-helpful dinkc.chm file:

load_map
Category: Game Info
Version: 1.08+
Prototype: void load_map(string[49] map_dat, string[49] dink_dat);

load_map loads in a new map file using map_dat and dink_dat. The new map will not be visible until the player changes screens.

It is recommended to run clear_editor_info after load_map, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.