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December 4th 2007, 09:12 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
From the ever-helpful dinkc.chm file:

load_map
Category: Game Info
Version: 1.08+
Prototype: void load_map(string[49] map_dat, string[49] dink_dat);

load_map loads in a new map file using map_dat and dink_dat. The new map will not be visible until the player changes screens.

It is recommended to run clear_editor_info after load_map, so all editor information is cleared. Therefore, it is also recommended that the player not be able to switch back-and-forth between maps... all of the old barrels and chests would be available to open again.