The Dink Network

A dragon spell script.

October 10th 2007, 06:07 AM
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For Hells Gate, one of my dmods, I want to make a spell that turns all dragon statues on the screen into real dragons. I would like the dragons to have say a 2/6 chance helping Dink, and a 4/6 chance of killing everything.
All my other attempts have failed, catastrophically. Arr.
October 10th 2007, 06:14 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
cool idea and i'm sure it's possible (anything is possible in dinkc-even creating random bugs that crash the game for no apparant reason. ok maybe not everything is possible in dinkc-i still can't find any code that creates a hot chick infront of me...)
October 10th 2007, 06:21 AM
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If only. Well if that were possible I would kiss Seth, but that would defeat the purpose of the script. Which is to make me a girl friend, not make me a boyfriend...
October 10th 2007, 06:38 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
we need a reality scripting language basedon dinkc. for example:

void main (void)
{
int &speed = 1;
sp_brain(&current_sprite, 16);
sp_base_walk(&current_sprite, "Hot chick");

loop:
sp_speed(&current_sprite, &speed);
wait(200);
goto loop;
}

void feel (void)
{
think_stop("Hmm... what should i be thinking while doing this?", 1);
}

void talk (void)
{
say_stop("`3Hey hot stuff", &current_sprite);
wait(200);
fade_down();
&speed == 2;
goto scene1;
}
October 10th 2007, 07:10 AM
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//create dragon, then:
//in script attached to dragon
int &rand = random(6, 1);
if (&rand <= 2)
{
//help
}
if (&rand >= 3)
{
//kill everything
}
October 10th 2007, 09:01 AM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Cloud Casttle 1 already did this once. You could use a script from it.
October 10th 2007, 06:04 PM
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(D)Oh, Thanks.