A dragon spell script.
For Hells Gate, one of my dmods, I want to make a spell that turns all dragon statues on the screen into real dragons. I would like the dragons to have say a 2/6 chance helping Dink, and a 4/6 chance of killing everything.
All my other attempts have failed, catastrophically. Arr.
All my other attempts have failed, catastrophically. Arr.
cool idea and i'm sure it's possible (anything is possible in dinkc-even creating random bugs that crash the game for no apparant reason. ok maybe not everything is possible in dinkc-i still can't find any code that creates a hot chick infront of me...)
If only. Well if that were possible I would kiss Seth, but that would defeat the purpose of the script. Which is to make me a girl friend, not make me a boyfriend...
we need a reality scripting language basedon dinkc. for example:
void main (void)
{
int &speed = 1;
sp_brain(¤t_sprite, 16);
sp_base_walk(¤t_sprite, "Hot chick");
loop:
sp_speed(¤t_sprite, &speed);
wait(200);
goto loop;
}
void feel (void)
{
think_stop("Hmm... what should i be thinking while doing this?", 1);
}
void talk (void)
{
say_stop("`3Hey hot stuff", ¤t_sprite);
wait(200);
fade_down();
&speed == 2;
goto scene1;
}
void main (void)
{
int &speed = 1;
sp_brain(¤t_sprite, 16);
sp_base_walk(¤t_sprite, "Hot chick");
loop:
sp_speed(¤t_sprite, &speed);
wait(200);
goto loop;
}
void feel (void)
{
think_stop("Hmm... what should i be thinking while doing this?", 1);
}
void talk (void)
{
say_stop("`3Hey hot stuff", ¤t_sprite);
wait(200);
fade_down();
&speed == 2;
goto scene1;
}
//create dragon, then:
//in script attached to dragon
int &rand = random(6, 1);
if (&rand <= 2)
{
//help
}
if (&rand >= 3)
{
//kill everything
}
//in script attached to dragon
int &rand = random(6, 1);
if (&rand <= 2)
{
//help
}
if (&rand >= 3)
{
//kill everything
}
Cloud Casttle 1 already did this once. You could use a script from it.











