Reply to Re: ANYTHING IS POSSIBLE WITH DINKC
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we need a reality scripting language basedon dinkc. for example:
void main (void)
{
int &speed = 1;
sp_brain(¤t_sprite, 16);
sp_base_walk(¤t_sprite, "Hot chick");
loop:
sp_speed(¤t_sprite, &speed);
wait(200);
goto loop;
}
void feel (void)
{
think_stop("Hmm... what should i be thinking while doing this?", 1);
}
void talk (void)
{
say_stop("`3Hey hot stuff", ¤t_sprite);
wait(200);
fade_down();
&speed == 2;
goto scene1;
}
void main (void)
{
int &speed = 1;
sp_brain(¤t_sprite, 16);
sp_base_walk(¤t_sprite, "Hot chick");
loop:
sp_speed(¤t_sprite, &speed);
wait(200);
goto loop;
}
void feel (void)
{
think_stop("Hmm... what should i be thinking while doing this?", 1);
}
void talk (void)
{
say_stop("`3Hey hot stuff", ¤t_sprite);
wait(200);
fade_down();
&speed == 2;
goto scene1;
}






