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Reply to Re: ANYTHING IS POSSIBLE WITH DINKC

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October 10th 2007, 06:38 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
we need a reality scripting language basedon dinkc. for example:

void main (void)
{
int &speed = 1;
sp_brain(&current_sprite, 16);
sp_base_walk(&current_sprite, "Hot chick");

loop:
sp_speed(&current_sprite, &speed);
wait(200);
goto loop;
}

void feel (void)
{
think_stop("Hmm... what should i be thinking while doing this?", 1);
}

void talk (void)
{
say_stop("`3Hey hot stuff", &current_sprite);
wait(200);
fade_down();
&speed == 2;
goto scene1;
}