Sword graphics in dink.ini
I'm wondering, why are there no lines of Dink idle, walking and hitting with a sword in the dink.ini?
Why would there be? The fist graphics are loaded there because you use your fist first. The sword graphics are loaded over the fist graphics in the sword script, so it's kinda pointless isn't it?
Actually, the sword hit graphics are loaded in the ini (before the normal hit.) I think it's because there are more frames than the fist so it needs to be loaded first. IIRC I read that somewhere before.
Actually, the sword hit graphics are loaded in the ini (before the normal hit.) I think it's because there are more frames than the fist so it needs to be loaded first. IIRC I read that somewhere before.
Actually, the sword hit graphics are loaded in the ini (before the normal hit.) I think it's because there are more frames than the fist so it needs to be loaded first. IIRC I read that somewhere before.
You are correct.
You are correct.
Does that mean new graphics don't necesseraly need to be in the dink.ini to be used? That'd be awesome!
you dont need them in dink.ini. see when an item is equipped like that it uses a command to do a ini line. in my version of skeleton i take out all the lines that load with items altogether and just leave the necessary ones
Speaking of your skeleton, why haven't you fixed it yet? I remember there was a problem with Dink's death sequence being loaded as a slayers death frame. That's the only one I can remember since I used it in a long while... I use my own skeleton, so it won't really affect me if you don't plan to
Speaking of graphics, I had uploaded a graphics pack about 5 days ago. Wonder why it hasn't come up on the site yet.
Probably the same reason my updates to two of my files haven't made it up yet?