The Dink Network

i present, gargoylehoodman...bearpig

August 10th 2014, 07:12 PM
fairy.gif
kerrek
Peasant He/Him United States
oao 
August 10th 2014, 07:14 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
It's interesting. I don't know if I've seen anything like it before.

Are you ever going to release these graphics you keep making?
August 10th 2014, 07:15 PM
fairy.gif
kerrek
Peasant He/Him United States
oao 
yeah this one probably

it'll be a new like.. interactable human or foe thing

the idle was just made to show off

i'm slowly learning how to be more efficient and quick when it comes to making graphics and converting them to the right palette and frames
August 11th 2014, 03:33 AM
knight.gif
KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
Cool.
August 11th 2014, 01:22 PM
fairy.gif
kerrek
Peasant He/Him United States
oao 
Walkcycle!
I don't get why it won't work in dink tho.

the sequences are set up right.

diagD+L
diagD+R
Death
diagU+R
diagU+L

all separated by 3 sequence numbers (i.e. 854, 857, 860, 863, 866)

brain is 16, base_walk is 853

wot is wrong, it just doesn't frame right
August 11th 2014, 01:42 PM
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metatarasal
Bard He/Him Netherlands
I object 
The correct numbers should be:

diagD+L 851
diagD+R 853
Death 855
diagU+R 859
diagU+L 857

So seperated by 2 rather than 3. Look at the numpad on your keyboard to get an idea which direction corresponds to which number. The 1 is at the bottom left so it corresponds with D+L, the 2 is bottom centre so it corresponds with D, the 3 is bottom right so it corresponds with D+R and so on...

The basewalk should be 850, which is the number for the sprites in the walk sequence rounded down to the nearest multiple of ten.

EDIT: Also, this character looks pretty interesting.
August 11th 2014, 01:49 PM
spike.gif
Look at the numpad - that's how the direction system works. It's also a lot easier to keep track of if you use XX0 as the base. The mistake you've done is that each sequence should only be separated by 2 numbers, not 3. With 853 as the base,

854 = Dir 1
856 = Dir 3
858 = Death seq
860 = Dir 7
862 = Dir 9

EDIT: Damn, beaten by 7 minutes. I'm superslow.
August 11th 2014, 02:31 PM
fairy.gif
kerrek
Peasant He/Him United States
oao 
Oh!

thanks so much guys!

i feel dumb, i looked at the merchant graphics and i thoght it was separated by 3s

thanks so much!
August 12th 2014, 10:18 AM
duck.gif
Neat. Next make a zombie pigman.
August 12th 2014, 11:35 AM
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kerrek
Peasant He/Him United States
oao 
NOPE
August 12th 2014, 01:19 PM
goblins.gif
This looks really good. It looks like it would fit perfectly in Dink's world, graphically.