The Dink Network

Bugs and suggestion

River (The)

July 29th 2010, 11:39 AM
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symian
Peasant He/Him United States
 
One suggestion is to have the lady at the first bonca/slayer challenge give you the option to save your game before beginning. It takes far too long to get back to the point of "battle".

The bugs: If the 2 boncas die at the same time the game cannot continue because the lady never casts her spell. Also, the fence down by the lady has a spot you get stuck in. By the time you get out of it, you most likely will be dead.

FYI

July 30th 2010, 06:55 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yes, fully agreement from me.
July 31st 2010, 12:16 PM
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synbi
Peasant He/Him Finland
 
There is an option to postpone the battle when the lady first talks to you by the river, allowing you to walk and save the game, but it'd definetely make more sense to include saving as an option while she talks to you about the rules and stuff in the beginning of that sequence.

I tried to code a backup solution to the "all enemies dying at once" problem in the script, and I thought it worked all right. It worked OK for me when I tested it. Still, with all the messiness in code, I can see how this bug could happen to some people after all.

I didn't spot that hardness bug, thanks for mentioning it.

All in all, I plan to release another version with more updates and fixes like this once the contest is over. Thanks for the suggestions symian
July 31st 2010, 09:03 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
The contest is never going to end synbi, its only a test to see how long it will pique our interest... its not actually real
August 1st 2010, 05:57 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Is that so, MsDink? D:
August 1st 2010, 05:59 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Sorry IPD but yes indeed - sad but true
They're testing 'Cruelty to Dwarfs' this month from what I hear... Oh well.... sucks to be you
August 1st 2010, 09:34 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
It wouldn't surprise me if the results never indeed came in.
August 3rd 2010, 10:42 AM
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synbi
Peasant He/Him Finland
 
But, but...!! Sabretrout said he would make an announcement on the results first week of August! Oh, but which year? He didn't mention that...
August 3rd 2010, 10:58 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Welcome to The Dink Network, where dreams are crushed by lazy staff!!
August 3rd 2010, 11:35 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Not lazy, just staff with a life outside Dink, scary but achievable so I hear...
August 4th 2010, 07:24 AM
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metatarasal
Bard He/Him Netherlands
I object 
Yes, it's incredible how much time real life can take. I only got through all of the non-combat DMODs last week...

And it's still the first week of August, so there's still time!
March 20th 2011, 10:37 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
If you go next to the tree at the very top next to the fence and stand behind it only al'queda can get you and they kill each other more easily.
March 21st 2011, 03:34 AM
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synbi
Peasant He/Him Finland
 
By the way, has anyone here actually finished this? There are points where it's not so clear what you're supposed to be doing, I guess, and there are parts that take a bit too much of time and patience to get through (the farming part). There's a walkthrough I wrote at Dink Solutions tho.

As a fun fact I based the outline of this mod on Charles Alkan's "Les Quatre Ages sonata", a semi-famous piece for piano atleast in some circles. That piece is based on the "four ages of man", 20, 30, 40 and 50 years (hindu thing I think). There are four towns or chapters in this mod, each of them corresponds to one the "ages".

First one, 20 years, is when Dink's still "young" and it's not clear to him what he's supposed to be doing. Second, 30 years, is when he's at his most adventurous, and if you do the sidequest, even makes a deal with the devil since in that piece this second movement is called "Quasi-Faust". Third one, 40 years is when he gets the house with Anjelita and begins to settle down. Last one, 50 years is when he begins to think about death and the meaning of life... then when he finally finds the source of the river (symbolizing the stream of life), the game ends
March 21st 2011, 06:57 AM
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Symbolic or no, that was probably the most depresssing ending I've experienced in any dmod, ever.
March 21st 2011, 07:25 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
So, Dink is finally gone?

Anyway, I finished this with 5 out of 5. So I guess I have completed 100%?
March 21st 2011, 05:38 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
I just wrote a review for this mod
March 21st 2011, 11:33 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
I wonder how stalker came out as al'queda but that's not what we hear about any more it's Libya what do you guys think about it.
March 22nd 2011, 03:15 AM
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synbi
Peasant He/Him Finland
 
Yes Skull... applause! Nothing more for you to do with this mod than write a review

EDIT: mrgantoe, the strength potions you mentioned in the review are used for pushing some rocks and objects, like the rock north of dink's house in the beginning which needs 6 strength, I think... and a really, really obscure secret near the endgame if you manage get 10 strength.