hit procedure won't modify defense
I was hoping I could use the hit procedure to calculate an enemy's defense based on attack type (elemental effectiveness) but it seems that the defense isn't changed on the same hit and it needs to be in order to make this work. So why is it that I can modify certain stats (ex: sp_hitpoints) but not certain others like this?
Have you tried putting it as the topmost command of the void?
Have you tried putting it as the topmost command of the void?
Ahahaha! How I laughed.
Anyway, wasn't there something like this in I Kara Gu?
You probably don't have many bored moments if you can get that much fun out of a perfectly valid question.
That dmod did have something similar, but it just used hurt(), not changing the enemy's defence.
That dmod did have something similar, but it just used hurt(), not changing the enemy's defence.
Scratcher, c'mon. What can we do? Hi's brains are toast.
FIAT had element-based damage, though. Maybe rabidwolf could look at how that's done.
I did look into FIAT and I noticed the system used a lot of of variables to achieve this. Since it's going to be used for turn based, I could easily modify the strength of the hit/defense of the enemy before the attack is even initiated. I was just wondering why it won't let me do it the way I want to