TPA: Development Thread (Closed)
The Papyrus Adventures is a pretty big D-mod.
The plot comes when Dink's son, Vink has took a decission to go on holidays at a Greek island with his friend. As he was travelling, his ship got sunk by a storm, and the 2 men were now on an island. As Vink wakes up, he founds his friend dead. His problem now is to find a way out of his island. But he's all alone...and he has to worry for much.
...But maybe again not!
[hr]
The Papyrus Adventures will be entirely made by 4-6 parts (depends on what comments i will get and how much time i will have).
I will edit this post as soon as new stuff comes out.
Also on this thread i will post code problems, questions and other stuff so it'll make the development of this D-mod easier.
Thanks for reading, i hope this Dmod will become a success, Mkbul.
The plot comes when Dink's son, Vink has took a decission to go on holidays at a Greek island with his friend. As he was travelling, his ship got sunk by a storm, and the 2 men were now on an island. As Vink wakes up, he founds his friend dead. His problem now is to find a way out of his island. But he's all alone...and he has to worry for much.
...But maybe again not!
[hr]
The Papyrus Adventures will be entirely made by 4-6 parts (depends on what comments i will get and how much time i will have).
I will edit this post as soon as new stuff comes out.
Also on this thread i will post code problems, questions and other stuff so it'll make the development of this D-mod easier.
Thanks for reading, i hope this Dmod will become a success, Mkbul.
Ok, so the first thing that i need is a boat without dink in it, so i can make an easy cutscene with DInk and his friend at the boat... Does anybody have it?
What kind of boat are we talking here? if you're after fullblown ship, try the one on Mystery Island. otherwise, check out the boats on Dink goes Boating (by Simon Klaebe?)
I think that the Dink Goes boating has dink in it...I just want the ship to move without repeating any sequence...
You should probably use
sp_picfreeze(<namegoeshere>, 1);.
Here is an image of the TPA village which you get there, exactly 7 hours after the earthquake. Houses have fault and everyone wonder how they will get out of there.
In the image some cracks are visible, and also there are bushes, mushrooms (Including the red dot ones that are pickable), gardens and other stuff.
http://i31.tinypic.com/307x9h2.jpg
In the image some cracks are visible, and also there are bushes, mushrooms (Including the red dot ones that are pickable), gardens and other stuff.
http://i31.tinypic.com/307x9h2.jpg
I can kind of see it now, not all of it though.
EDIT: Guess it's just my comp, but I see it now. It looks good, keep it up
Linky.
EDIT: Guess it's just my comp, but I see it now. It looks good, keep it up
Linky.
Looks good, but might use a little more destruction. Doesn't quite look like a heavy earthquake hit the town.
Thx for the quick reply guys. I think debris graphics from SIMONK would work, but can someone make me the INI lines? (Seq 844 plz)
load_sequence_now graphics\DEBRIS\debri- 844 NOTANIM
Make sure the folder DEBRIS is in your graphics folder.
Make sure the folder DEBRIS is in your graphics folder.
WTF, it doesnt show up at the 844 Seq..and i have the folder at my graphics folder!
You probably still have something in slot 844, try 900 or something.
Ok i fixed it. Ive put it at seq 910 and somehow worked...
Ok, village's map is halfway done, but i want some new graphics...anyone that can make INI lines for the "mouth houses" that SimonK made?
And really, where is SimonK? Is he on?
And really, where is SimonK? Is he on?
I'm pretty sure the .ini lines are included with SimonK's graphic packs.
EDIT: By pretty sure, I mean I vaguely remember that might be the case.
EDIT: By pretty sure, I mean I vaguely remember that might be the case.
Guys, im facing a problem...I formated, and now all the hardness that ive used are lost...and i cant use them anymore...
Any help?
Any help?
Do you still have hard.dat in the main folder of your D-Mod? If not, copy and paste hard.dat from the main game into yours.
Yeah, It happens all the time. While I work on my DMOD suddenly hardness disappears and I have to paste over the original hard.dat over the one in my DMOD folder.
Ok i downloaded the Dink Goes boating Graphics, but i need the ini lines of the sailidle folder so i can put them in the dmod...anyone?
Try the Dink Goes Boating ini file, you never know, they might be in there
But the dmod is screwed up! When i download it the DFARC does not install it properly...
It could be because you have too many D-Mods already. I sometimes had this too with my old comp. I never found out why it did it.
But i have only my TPA...nothing else
What exactly does it do/not do?
Its installing goes sweet, but when i go to find its folder it doesnt exist! But the dmod works ok
Wait...do you have the original Dink Smallwood downloaded? DFArc won't work without it. If not, just back up your D-Mod's folder and re-download Dink, then paste your D-Mod folder into the original Dink folder. Then DFArc should work OK.
EDIT: I missed the part where you said the D-Mod worked ok, and that probably means you have the original Dink installed. I have no idea then :\
EDIT: I missed the part where you said the D-Mod worked ok, and that probably means you have the original Dink installed. I have no idea then :\
I think it's something to do with Vista, or some random bs.
Whatever the cause, my Dmods get installed and run fine, but the folders they're in don't always show up, and none of them do in the Dink directory, they just go straight to "C:/Dmod Folder name" sometimes or just vanish but run fine.
Whatever the cause, my Dmods get installed and run fine, but the folders they're in don't always show up, and none of them do in the Dink directory, they just go straight to "C:/Dmod Folder name" sometimes or just vanish but run fine.
It's for your own safety.
Hail Vista!
Hail Vista!
Random person with an odd mustache: "Heil vista-URK!"
Me: *stabs random person repeatedly* "VISTA S*CKS!!"
Me: *stabs random person repeatedly* "VISTA S*CKS!!"
Vista is ok. XP is supreme. Windows 7 is unsure.
"Ya bita nu styyl mi winduwws '98" -Goorg the Goblin
Windows 7 is the best, I think... It got the features that made vista good but it isn't as slow as vista, it's really fast.
Vista ain't slow, but all the other elements in it suck very bad. Or atleast that's what I think.
I thought we shall focus on my problem than how good are the systems that i use.
Also the folders to dot exist at all on C.
Also the folders to dot exist at all on C.
UPDATE: TPA is again live, and future progress willbe posted here!
Hurray!
Awesome.
Excellent!
Just thought I might point out, the board doesn't support the <hr> tag.
UPDATE IN STORY: Just for naming reasons, instead of Vink, the original dink we loved will be staring in this dmod.
Great progress!
void main(void) { int &var; &var = create_sprite(100, 165, 0, 341, 1); } void talk(void) { freeze(1); say_stop("Hello!", 1); wait(1); choice_start(); "Ask about the earthquake" "Ask about the village" "Ask about him" "Buy Something" "Nevermind" choice_end(); if (&result == 1) { say_stop("`8Well, it happened about 5 hours ago...", &var); wait(200); say_stop("`8Wait a minute, you asked about...", &var); wait(200); say_stop("`8HOW DID YOU COME IN?!", &var); wait(200); say_stop("Well...by a spell", 1); wait(200); say_stop("`8Oh dang...i thought you would know of an exit...", &var); } if (&result == 2) { say_stop("`8What do you want to know", &var); wait(200); say_stop("Generally, its history...", 1); wait(200); say_stop("`8It hasnt got any great history...Its only historical feature is that its name is Vesti", &var); wait(200); say_stop("What about the "giff"?", 1); wait(200); say_stop("`8He is a selfish git", &var); wait(200); say_stop("`8Talks too much and never gives money...not even to fix the exit.", &var); } if (&result == 3) { say_stop("`8My name is Alex Pua", &var); wait(200); say_stop("*Hrumpgh*", 1); wait(200); say_stop("`8Stop laughing", &var); wait(200); say_stop("Ok im sorry", 1); wait(200); say_stop("`8Ok, i make hand weapons, but now i only have a long sword", &var); wait(200); say_stop("`8And...thats it.", &var); } if (&result == 4) { choice_start(); "Longsword -- 250$" "Nevermind" choice_end(); if (&result == 1) if (&gold => 250) { say("`8here you go, have a nice day", &var); add_item("item-longsword",438, 7); &gold -= 250; } if (&result == 1) if (&gold =< 249) { say("`8You dont have enough money to buy longsword!", &var); } } if (&result == 5) { } unfreeze(1); }
It just crahses...why?
At which point does it crash? You seem to have awfully long sentences there all in one line. Try to shorten them down a bit.
You should learn to tab probably, this mess is unreadable
It crashes when i press Longsword or Nevermind under Buy something
IPD, you should learn to use Opera, it makes the (code)(/code) lines much better.
Old code:
New Code:
Try that out.
if (&result == 1) if (&gold => 250) { say("`8here you go, have a nice day", &var); add_item("item-longsword",438, 7); &gold -= 250; }
New Code:
if (&result == 1) { if (&gold => 250) { say("`8here you go, have a nice day", &var); add_item("item-longsword",438, 7); &gold -= 250; } }
Try that out.
What Marpro said... but change that whole bit maybe to make it nicer
From this:
To this:
From this:
if (&result == 4) { choice_start(); "Longsword -- 250$" "Nevermind" choice_end(); if (&result == 1) if (&gold => 250) { say("`8here you go, have a nice day", &var); add_item("item-longsword",438, 7); &gold -= 250; } if (&result == 1) if (&gold =< 249) { say("`8You dont have enough money to buy longsword!", &var); } }
To this:
if (&result == 4) { choice_start(); "Longsword -- 250$" "Nevermind" choice_end(); if (&result == 1) { if (&gold >= 250) { say("`8here you go, have a nice day", &var); add_item("item-longsword",438, 7); &gold -= 250; } if (&gold <= 249) //or 'else' { say("`8You dont have enough money to buy longsword!", &var); } } }
Not sure if that works. I'd really recommend removing that comment from there, or at least move it up or down a line. Also, it is a good idea to check if Dink has enough inventory space left, just so he doesn't accidentally waste his money.
It might be crashing because the name of the item is too long. Since the original script is somewhat broken, Dink will get the longsword regardless of which option he chooses.
Try changing "item-longsword" to something shorter, eg. "item-lsw".
Try changing "item-longsword" to something shorter, eg. "item-lsw".
Thanks a lot guys, future code problems will be posed here!
The comment isn't intended to stay, of course. Though I wonder what would happen...?
2 Posts ago^^, Ignore this, future progress will be posted on the new develpoment thread
New development thread, eh? Whilst it doesn't appear to be necessary, that is your call to make.
Bam! Locked.
Bam! Locked.