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Rabidwolf9's Profile

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Rabidwolf9
Peasant Male United States steam
twitch.tv/rabidwolf9 
I know DinkC fairly well and I've been developing here for years.

Although I'm no longer creating content for Dink Smallwood, you can check me out on twitch, twitter, youtube, and steam to see what I'm up to these days.

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Private Message

2005-01-16 21:57:15
slayer.gif
Rabidwolf9
Peasant Male United States steam
twitch.tv/rabidwolf9 
I was working on weapon scripts (making items like bombs elixers and axes stackable) and I came across this one glitch that screws the game up really badly. When i lay lots of bombs in a short period of time the game starts to glitch, and if I lay 30+ bombs right after another when I stop, and then try to lay them again, they don't appear. I also noticed that I couldn't shoot arrows or throw axes either. I think i need to add a delay so you can't lay them one right after another but i'm not quite sure how to do it. And also I noticed if you lay a couple bombs and then go into a house, some of the sprites in the room go crazy (like the walls; i think they run their sequence) and then disappear. If anybody can help with either problem plz reply.

-Heres the script:

//item bomb

void use( void )
{
if (&bombs > 0)
{

&bombs -= 1;
spawn("dam-bom");

if (&bombs > 0)
{
say_stop("I have &bombs bombs left", 1);
}

if (&bombs == 0)
{
say_stop("That was my last one!", 1);
kill_cur_item();
kill_this_task();
}

}

if (&bombs == 0)
{
kill_cur_item();
kill_this_task();
}

}

void disarm(void)
{
debug("bomb disarmed.");

kill_this_task();
}

void arm(void)
{

preload_seq(420);
preload_seq(161);
preload_seq(166);

init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");

init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");

init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");

if (&bombs > 0)
{
say_stop("I have &bombs bombs at my disposal", 1);
}

if (&bombs == 0)
{
say_stop("I don't have any bombs left!", 1);
kill_cur_item();
kill_this_task();
}
}

void pickup(void)
{
kill_this_task();
}

void drop(void)
{
debug("bomb removed");
draw_status();
kill_this_task();
}

Rabidwolf9 has released 33 files

TitleCategoryAvgUpdated
Dink Smallwood VariablesDevelopment, MiscellaneousN/AFebruary 19th, 2021
Dink Hotel (The)D-Mod, RompGood 7.1April 2nd, 2019
Disappearing BloodDevelopment, GraphicsN/AApril 15th, 2018
Poison StatusDevelopment, MiscellaneousGood 8.5April 26th, 2010
Platform TransportationDevelopment, MiscellaneousGood 8.0April 20th, 2010
DongD-Mod, MiscellaneousGood 8.4April 17th, 2010
Dressup Dan UtilityDevelopment, Miscellaneous, Graphics, UtilityGood 7.7February 27th, 2010
Ice Orb SpellDevelopment, MiscellaneousExceptional 9.0November 29th, 2009
Chests and BreakablesDevelopment, MiscellaneousExceptional 9.1November 11th, 2009
RespecDevelopment, Miscellaneous, Add-OnGood 8.4July 21st, 2009
AfterimagesDevelopment, Add-OnGood 8.9May 2nd, 2009
List of Available Sequences for Dink.iniDevelopment, TutorialGood 7.0February 5th, 2009
Percent-based Life BarDevelopment, Miscellaneous, Add-OnGood 8.5October 8th, 2008
StaminaMiscellaneousGood 7.5September 28th, 2008
Fire-Spin SpellDevelopment, MiscellaneousGood 8.4July 15th, 2008
Fire-wall SpellDevelopment, MiscellaneousGood 7.2June 7th, 2008
Pre-Used Scripts In Dink SmallwoodDevelopment, TutorialGood 7.5May 16th, 2008
Mouse Mode TutorialDevelopment, TutorialGood 8.3May 10th, 2008
Enemy HealthbarDevelopmentExceptional 9.7February 20th, 2007
Dink JumpsDevelopment, GraphicsGood 8.2January 11th, 2007
CrowDevelopment, MiscellaneousGood 7.0December 28th, 2006
Castle FixDevelopment, GraphicsFair 6.5December 5th, 2006
Rabid's Toys IIDevelopmentGood 8.0December 5th, 2006
Dressup DanDevelopment, GraphicsGood 8.9September 5th, 2006
StackablesDevelopment, MiscellaneousGood 8.9August 21st, 2006
Summon SpellDevelopment, MiscellaneousExceptional 9.3May 21st, 2006
Wasp EnemyDevelopment, GraphicsExceptional 9.3May 17th, 2006
IceWorld TilesDevelopment, GraphicsGood 7.4April 8th, 2006
Dink ColorsDevelopment, GraphicsGood 8.4February 19th, 2006
Ninja Dude GraphicsDevelopment, GraphicsExceptional 9.0December 9th, 2005
Dark DinkDevelopment, GraphicsExceptional 9.0September 26th, 2005
rabidwolf9's dev toychestDevelopmentExceptional 9.0September 22nd, 2005
Ultima CheatMiscellaneous, CheatGood 7.0January 29th, 2005

Rabidwolf9 has written 4 reviews

TitleFileTypeScoreDate
there are better cheats out there Ultima CheatFeaturedTolerable 4.4March 11th, 2007
I I, Kara GuFeaturedExceptional 9.8February 7th, 2007
Wind Graphics V2 Wind Scar FeaturedGood 7.7January 4th, 2007
Ok W/E I'll Review My Own Graphics Pack Dark DinkNormalExceptional 9.0April 25th, 2005

Rabidwolf9 has taken 6 screenshots

ScreenshotFileDate
Preview Skorn's Dark Beach GraphicJanuary 3rd, 2010
Preview Dink ColorsFebruary 18th, 2007
Preview Castle FixFebruary 18th, 2007
Preview Castle FixFebruary 18th, 2007
Preview Wasp EnemyFebruary 18th, 2007
Preview Dressup DanFebruary 18th, 2007