Erwin's Profile
I'm Erwin Bosch I'm 27 and I love playing and making games.
My strength lies in scripting new things and detail. I just love to make up new things for Dink and to script them. Survival and Magical Mayhem are good examples of that since they're a lot different from the usual D-Mod.
I also can't stand to leave my map without detail so I spend plenty of hours adding grass and other small sprites in places most people wouldn't even look.
I try to keep the rest of my D-Mod detailed as well. I probably spent countless of hours scripting things some people won't even notice or will just play trough it in a minute. This kind of behaviour makes my progress slow but it's all worth it since it's against my principals to create an epic D-Mod with nothing special in it.
I don't really make brand new graphics but I do quite a bit of editing if one of my new ideas really needs another look aside from functioning differently.
Story is one of my weaknesses I think. I never make up the whole dang story before I start creating my D-Mod. I usually make up a basic story and start working from there. After some progress is made I add more detail to the story and make up the rest of it as I go.
I don't know if my stories are good or bad, I've never released a D-Mod with a complete story before. (Except for The Treasure Battles but that's just a piece of crap.)
I always put story at the bottom of my to do list since I'm just more interested in other things and I don't want my story to have any influence on that. I just think of something nice I want to have in my D-Mod and then I make a story that fits that picture. This results in my story being a bit unclear at first. I tend explain a lot about the story at one point resulting in one heck of a cut scene. I don't know for sure if that's a good thing since a lot of people can't stand to read for too long.
There are quite a couple of things that can make a good D-Mod and not everyone likes all of those things best, so it's quite a challenge to make a D-Mod that everyone likes. I think that performing well on all terrains is a must for a good D-Mod. Nobody likes to see bugs or crappy graphics or hear music that makes your ears bleed. That's why it's best to avoid your weaknesses. If you suck at making graphics don't add any until you're better. If you can't find an awesome midi for a certain place just take something that's not completely out of place. Once your D-Mod is without any real weaknesses it's up to your strengths to make it stand out.
I also can't stand to leave my map without detail so I spend plenty of hours adding grass and other small sprites in places most people wouldn't even look.
I try to keep the rest of my D-Mod detailed as well. I probably spent countless of hours scripting things some people won't even notice or will just play trough it in a minute. This kind of behaviour makes my progress slow but it's all worth it since it's against my principals to create an epic D-Mod with nothing special in it.
I don't really make brand new graphics but I do quite a bit of editing if one of my new ideas really needs another look aside from functioning differently.
Story is one of my weaknesses I think. I never make up the whole dang story before I start creating my D-Mod. I usually make up a basic story and start working from there. After some progress is made I add more detail to the story and make up the rest of it as I go.
I don't know if my stories are good or bad, I've never released a D-Mod with a complete story before. (Except for The Treasure Battles but that's just a piece of crap.)
I always put story at the bottom of my to do list since I'm just more interested in other things and I don't want my story to have any influence on that. I just think of something nice I want to have in my D-Mod and then I make a story that fits that picture. This results in my story being a bit unclear at first. I tend explain a lot about the story at one point resulting in one heck of a cut scene. I don't know for sure if that's a good thing since a lot of people can't stand to read for too long.
There are quite a couple of things that can make a good D-Mod and not everyone likes all of those things best, so it's quite a challenge to make a D-Mod that everyone likes. I think that performing well on all terrains is a must for a good D-Mod. Nobody likes to see bugs or crappy graphics or hear music that makes your ears bleed. That's why it's best to avoid your weaknesses. If you suck at making graphics don't add any until you're better. If you can't find an awesome midi for a certain place just take something that's not completely out of place. Once your D-Mod is without any real weaknesses it's up to your strengths to make it stand out.
Erwin has released 7 files
Title | Category | Avg | Updated |
---|---|---|---|
Enter the Dead Dragon Carcass | D-Mod, Romp | 6.0 | April 13th, 2011 |
Day of the Carcass | D-Mod, Demo | 7.5 | December 30th, 2009 |
Day of the Carcass teaser | Miscellaneous | N/A | July 12th, 2009 |
Magical Mayhem | D-Mod, Romp | 6.9 | October 19th, 2008 |
Survival | D-Mod, Development | 9.0 | May 13th, 2007 |
Dink Goes Hunting | D-Mod, Demo | 8.5 | February 18th, 2007 |
Treasure Battles (The) | D-Mod, Romp | 6.2 | September 18th, 2005 |
Erwin has written 12 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Three Amulets | Three Amulets | Featured | 9.2 | February 27th, 2010 |
Pure Amusement | Quest for Not Quite as Lame (The) | Normal | 9.0 | October 23rd, 2009 |
This is One Crappy D-Mod | Scary Beast (The) | Normal | 1.5 | December 30th, 2006 |
Wow | Scourger (The) | Normal | 9.6 | September 20th, 2006 |
This Game is in One Word Amazing | Cloud Castle 2: Scarab | Normal | 9.9 | July 19th, 2006 |
Wow | Dressup Dan | Normal | 9.9 | May 25th, 2006 |
Well | ABCDEFGHIJKLMNOPQRSTUVWXYZ | Normal | 0.1 | October 3rd, 2005 |
This Game is Great | Lyna's Story | Normal | 9.9 | September 24th, 2005 |
This is a Good D-Mod | Cursed | Normal | 8.0 | September 24th, 2005 |
Wow | Twins | Normal | 9.9 | September 24th, 2005 |
I Would Recommend This D-Mod if You Like Fighting | Treasure Battles (The) | Normal | 7.5 | September 23rd, 2005 |
This is Quite a Good D-Mod | Helpin' the Ol' Duck Farmer | Normal | 7.5 | September 21st, 2005 |
Erwin has taken 7 screenshots
Screenshot | File | Date |
---|---|---|
Survival | May 13th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 |