The Dink Network

OK. 2 LINES to remove it!

December 9th 2002, 12:14 PM
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Ive made this script to delete the version number on the main screen :D Just add it under the line that changes you into brain 13 ( in start.c )

YEAHSS!!!

//TheProphets kill version number script

&crap = get_sprite_with_this_brain(1, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(2, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(3, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(4, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(5, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(6, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(7, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(8, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(9, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(10, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(11, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(12, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(14, 1);

sp_kill(&crap, 1);

&crap = get_sprite_with_this_brain(15, 1);

sp_kill(&crap, 1);

//End of script

:D :D :D

Would you guys test it, I can run my dmod without problemos
December 9th 2002, 12:43 PM
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trav666
Peasant He/Him
 
WOW...

thats all i can say *WOW*

it works perfectly for me, how did you figure that out?
December 9th 2002, 01:05 PM
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: WOW...

: thats all i can say *WOW*

: it works perfectly for me, how did you figure that out?

Well, joshriot said I had to load a black screen to make it go away... But I was thinking ( in 4 minutes ) a way to KILL the text... Just like you make a text and let it stay alive... The version number was just text and I used this to kill it... It has a brain assigned to it...
December 9th 2002, 01:18 PM
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Kyle
Peasant He/Him Belgium
 
: : WOW...

: : thats all i can say *WOW*

: : it works perfectly for me, how did you figure that out?

: Well, joshriot said I had to load a black screen to make it go away... But I was thinking ( in 4 minutes ) a way to KILL the text... Just like you make a text and let it stay alive... The version number was just text and I used this to kill it... It has a brain assigned to it...

Surely you can find out which brain it is and delete all the obsolete lines. It just doesn't look good this way

I wouldn't want the version number deleted, but anyway, it's a good finding.

December 9th 2002, 01:25 PM
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trav666
Peasant He/Him
 
: Well, joshriot said I had to load a black screen to make it go away... But I was thinking ( in 4 minutes ) a way to KILL the text... Just like you make a text and let it stay alive... The version number was just text and I used this to kill it... It has a brain assigned to it...

: Surely you can find out which brain it is and delete all the obsolete lines. It just doesn't look good this way

ohhhh i get it now
December 9th 2002, 01:59 PM
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Paul
Peasant He/Him United States
 
Text is brain 8, this has been known for a while now. So you don't need the rest of those, but yeah, that'll do the trick.

December 9th 2002, 02:02 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Um... what is all of that junk!? Both me and Paul have figured out different ways to do it, with much less code and effort.

My way requires a blank screen, all black, and then do this code:

//Lets load screen 32 (blank screen) so the cursed v1.06/v1.07 doesn't appear

//at the bottom of the title screen.

&player_map = 32;

load_screen();

draw_screen();

Three hole lines of code. Compared to yours... it wins hands down.

Paul's technique is much better... but I can't remember the code for it. That was 2 or 3 lines. He posted it on the board a while back.
December 9th 2002, 02:09 PM
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&crap = get_sprite_with_this_brain(8, 1);

sp_kill(&crap, 1);

December 9th 2002, 04:58 PM
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Paul
Peasant He/Him United States
 
: &crap = get_sprite_with_this_brain(8, 1);

: sp_kill(&crap, 1);

Yes, that's pretty much the same as mine. It's just that I'd already figured up what brain text was when I did it. So congrats for figuring it out on your own.

You might want to use sp_active(&crap, 0); instead of sp_kill, because in theory at least your way live the text there for .001 seconds before killing it.
December 9th 2002, 05:46 PM
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Uh..you know...all you have to do is go to map #1..or any map for that matter..
December 9th 2002, 06:39 PM
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Paul
Peasant He/Him United States
 
: Uh..you know...all you have to do is go to map #1..or any map for that matter..

Yeah, that's Redink1's way. But why load a screen when you can kill the text directly with two lines of code?

Oh well, I like my way (the same as theprophet's cleaned up version) better, but each to their own.
December 10th 2002, 05:04 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
: Um... what is all of that junk!?  Both me and Paul have figured out different ways to do it, with much less code and effort.

: My way requires a blank screen, all black, and then do this code:

: //Lets load screen 32 (blank screen) so the cursed v1.06/v1.07 doesn't appear

: //at the bottom of the title screen.

: &player_map = 32;

: load_screen();

: draw_screen();

: Three hole lines of code.  Compared to yours... it wins hands down.

: Paul's technique is much better... but I can't remember the code for it.  That was 2 or 3 lines.  He posted it on the board a while back.

Actually your way isn't better... what if you use up the entire map? that you don't have a blank screen... it's also a kinda weird way

December 10th 2002, 05:08 AM
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Binirit
Peasant She/Her
 
: Ive made this script to delete the version number on the main screen :D Just add it under the line that changes you into brain 13 ( in start.c )

: YEAHSS!!!

: //TheProphets kill version number script

: &crap = get_sprite_with_this_brain(1, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(2, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(3, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(4, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(5, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(6, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(7, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(8, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(9, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(10, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(11, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(12, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(14, 1);

: sp_kill(&crap, 1);

: &crap = get_sprite_with_this_brain(15, 1);

: sp_kill(&crap, 1);

: //End of script

: :D :D :D

: Would you guys test it, I can run my dmod without problemos

How bout this one? Credits Redink1...

To get rid of the version number, add this after you load the sounds in Start.c:

//Version Number Killa

&player_map = 6;

load_screen();

draw_screen();

fill_screen(255);

Where Screen 6 is a completely blank screen... change as appropriate.