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December 9th 2002, 04:58 PM
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Paul
Peasant He/Him United States
 
: &crap = get_sprite_with_this_brain(8, 1);

: sp_kill(&crap, 1);

Yes, that's pretty much the same as mine. It's just that I'd already figured up what brain text was when I did it. So congrats for figuring it out on your own.

You might want to use sp_active(&crap, 0); instead of sp_kill, because in theory at least your way live the text there for .001 seconds before killing it.