Reply to Re: New script, to delete version number :D
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: Um... what is all of that junk!? Both me and Paul have figured out different ways to do it, with much less code and effort.
: My way requires a blank screen, all black, and then do this code:
: //Lets load screen 32 (blank screen) so the cursed v1.06/v1.07 doesn't appear
: //at the bottom of the title screen.
: &player_map = 32;
: load_screen();
: draw_screen();
: Three hole lines of code. Compared to yours... it wins hands down.
: Paul's technique is much better... but I can't remember the code for it. That was 2 or 3 lines. He posted it on the board a while back.
Actually your way isn't better... what if you use up the entire map? that you don't have a blank screen... it's also a kinda weird way
: My way requires a blank screen, all black, and then do this code:
: //Lets load screen 32 (blank screen) so the cursed v1.06/v1.07 doesn't appear
: //at the bottom of the title screen.
: &player_map = 32;
: load_screen();
: draw_screen();
: Three hole lines of code. Compared to yours... it wins hands down.
: Paul's technique is much better... but I can't remember the code for it. That was 2 or 3 lines. He posted it on the board a while back.
Actually your way isn't better... what if you use up the entire map? that you don't have a blank screen... it's also a kinda weird way