Reply to Re: New script, to delete version number :D
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: Ive made this script to delete the version number on the main screen :D Just add it under the line that changes you into brain 13 ( in start.c )
: YEAHSS!!!
: //TheProphets kill version number script
: &crap = get_sprite_with_this_brain(1, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(2, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(3, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(4, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(5, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(6, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(7, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(8, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(9, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(10, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(11, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(12, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(14, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(15, 1);
: sp_kill(&crap, 1);
: //End of script
: :D :D :D
: Would you guys test it, I can run my dmod without problemos
How bout this one? Credits Redink1...
To get rid of the version number, add this after you load the sounds in Start.c:
//Version Number Killa
&player_map = 6;
load_screen();
draw_screen();
fill_screen(255);
Where Screen 6 is a completely blank screen... change as appropriate.
: YEAHSS!!!
: //TheProphets kill version number script
: &crap = get_sprite_with_this_brain(1, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(2, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(3, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(4, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(5, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(6, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(7, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(8, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(9, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(10, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(11, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(12, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(14, 1);
: sp_kill(&crap, 1);
: &crap = get_sprite_with_this_brain(15, 1);
: sp_kill(&crap, 1);
: //End of script
: :D :D :D
: Would you guys test it, I can run my dmod without problemos
How bout this one? Credits Redink1...
To get rid of the version number, add this after you load the sounds in Start.c:
//Version Number Killa
&player_map = 6;
load_screen();
draw_screen();
fill_screen(255);
Where Screen 6 is a completely blank screen... change as appropriate.