The Dink Network

Reply to Re: Attack Of The Evil Spammers

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
December 2nd 2007, 11:50 AM
wizardb.gif
Phoenix
Peasant He/Him Norway
Back from the ashes 
Making a linked list in C is so incredibly simple that I don't really consider that the reason it was not done that way.

Here are my guesses as to why:

1) By using a static number, Seth could just dump the structs describing the map tiles into a file, and load it again. With a variable amount of sprites, one would have to write a more complex save and load function.

2) Back in the day, resources were scarce, CPU, memory and disks were a lot smaller than today. The limit makes it harder to overload the computer running the game. So yeah, I agree with you partially.