Reply to Re: Attack Of The Evil Spammers
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Making a linked list in C is so incredibly simple that I don't really consider that the reason it was not done that way.
Here are my guesses as to why:
1) By using a static number, Seth could just dump the structs describing the map tiles into a file, and load it again. With a variable amount of sprites, one would have to write a more complex save and load function.
2) Back in the day, resources were scarce, CPU, memory and disks were a lot smaller than today. The limit makes it harder to overload the computer running the game. So yeah, I agree with you partially.
Here are my guesses as to why:
1) By using a static number, Seth could just dump the structs describing the map tiles into a file, and load it again. With a variable amount of sprites, one would have to write a more complex save and load function.
2) Back in the day, resources were scarce, CPU, memory and disks were a lot smaller than today. The limit makes it harder to overload the computer running the game. So yeah, I agree with you partially.