Reply to Re: Morrowind is better than Oblivion
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Let the flamewar commence!
Of course, I could go into a detailed analysis of your post here, pointing out why your opinion sucks (and therefore you too, as is the rule of any flamewar), but I won't. Why? Because I agree. The Daedra in Oblivion are cool, though. No doubt about that.
Caves and such in Morrowind were also the same, by the way. Don't forget that. There are a few points considering these caves that I find better in Oblivion than in Morrowind, and vice-versa. Let me begin:
In Oblivion: NPC enemies level with you. I like this. In Morrowind you could just decide not to enter Addamasartus and get back when you're über-level. The loot will have leveled with you, but the enemies won't.
Then again, I find that I'm fighting the same enemies over and over again. Leveling is no use if the enemies level with you. I guess I'm contradicting myself here. Oh, well.
Also, somehow I like names of NPCs like "Red Livia" better than "Smuggler Scout", or whatever. I can understand that respawning them is easier with names like "Smuggler Scout" than with "Red Livia"; fighting 3 incarnations of Red Livia just makes no sense, not even in a fantasy world. Something with suspense of disbelief.
Physics engine of Oblivion... I don't know. I hate it that when I just walk around at random and bump into something, everything falls down on the ground. No way to pick it up, because that'd be stealing.
I can't work with the Oblivion journal at all, but that might just be because I've been playing Morrowind for over 4 years now, and Oblivion only two months. I like the way skill levelups are implemented. "unlocking" a new move for reaching lvl25, 50, 75 or 100 somehow works.
So yeah. Gameplay mechanics of Oblivion are definitely better, but the atmosphere of Morrowind owns all.
Of course, I could go into a detailed analysis of your post here, pointing out why your opinion sucks (and therefore you too, as is the rule of any flamewar), but I won't. Why? Because I agree. The Daedra in Oblivion are cool, though. No doubt about that.
Caves and such in Morrowind were also the same, by the way. Don't forget that. There are a few points considering these caves that I find better in Oblivion than in Morrowind, and vice-versa. Let me begin:
In Oblivion: NPC enemies level with you. I like this. In Morrowind you could just decide not to enter Addamasartus and get back when you're über-level. The loot will have leveled with you, but the enemies won't.
Then again, I find that I'm fighting the same enemies over and over again. Leveling is no use if the enemies level with you. I guess I'm contradicting myself here. Oh, well.
Also, somehow I like names of NPCs like "Red Livia" better than "Smuggler Scout", or whatever. I can understand that respawning them is easier with names like "Smuggler Scout" than with "Red Livia"; fighting 3 incarnations of Red Livia just makes no sense, not even in a fantasy world. Something with suspense of disbelief.
Physics engine of Oblivion... I don't know. I hate it that when I just walk around at random and bump into something, everything falls down on the ground. No way to pick it up, because that'd be stealing.
I can't work with the Oblivion journal at all, but that might just be because I've been playing Morrowind for over 4 years now, and Oblivion only two months. I like the way skill levelups are implemented. "unlocking" a new move for reaching lvl25, 50, 75 or 100 somehow works.
So yeah. Gameplay mechanics of Oblivion are definitely better, but the atmosphere of Morrowind owns all.







