Reply to Re: Intro for a D-mod
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Okay, a few things... I don't know if this is a result of the odd copying, but commands shouldn't be broken into separate lines.
You'll definitely want to change say_xy() back to say_stop_xy()... the dialog will just fly by as a jumbled mess otherwise... since that's how that command is *supposed* to work.
I can't really see what's wrong with the fireball, as it appears that it will travel to the right. Since this is a cutscene, try just using the move_stop() or move() commands instead of firing it as a missile. It's really just a lot simpler.
You'll definitely want to change say_xy() back to say_stop_xy()... the dialog will just fly by as a jumbled mess otherwise... since that's how that command is *supposed* to work.
I can't really see what's wrong with the fireball, as it appears that it will travel to the right. Since this is a cutscene, try just using the move_stop() or move() commands instead of firing it as a missile. It's really just a lot simpler.






