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August 28th 2006, 04:36 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Erm, no... I think

sp_seq(1, ###);
sp_frame(1, 1);

should work. Here's a copy of the animation part of item-fst.c:

sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
wait(1);

(&basehit is 100 + direction in that case).