Reply to Re: sp_seq
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Erm, no... I think
sp_seq(1, ###);
sp_frame(1, 1);
should work. Here's a copy of the animation part of item-fst.c:
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
wait(1);
(&basehit is 100 + direction in that case).
sp_seq(1, ###);
sp_frame(1, 1);
should work. Here's a copy of the animation part of item-fst.c:
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
wait(1);
(&basehit is 100 + direction in that case).







