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August 12th 2006, 09:08 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
The script is aborted when using draw_screen(); so any code after that will be ignored.

Also, what is the sp_speed of &current_sprite? If it's 0, it can't move, which might explain its frozyness.

EDIT: That was for the older version. In the "what about this" thing, you'll need to do script_attach(1000); somewhere before draw_screen(), as draw_screen() aborts the script.

Braces ( { and } )should have their own line.