Reply to Possible incompatibility between v1.06 and v1.08
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While playing Eternal Suicide, Dink got frozen somewhere, and nothing happend after. I opened the script to see what's happening and there was a wall that should move. The &wall was a global variable that was assigned to the wall, but it was used like this:
int &wall = get_...
When I removed the "int", the game worked fine. I know that part was necesarry to proceed, so I guess it worked in v1.06 and v1.07, but it doesn't work in v1.08. I also found this error in several places, so I guess this DMOD should be fixed.
int &wall = get_...
When I removed the "int", the game worked fine. I know that part was necesarry to proceed, so I guess it worked in v1.06 and v1.07, but it doesn't work in v1.08. I also found this error in several places, so I guess this DMOD should be fixed.






