Possible incompatibility between v1.06 and v1.08
While playing Eternal Suicide, Dink got frozen somewhere, and nothing happend after. I opened the script to see what's happening and there was a wall that should move. The &wall was a global variable that was assigned to the wall, but it was used like this:
int &wall = get_...
When I removed the "int", the game worked fine. I know that part was necesarry to proceed, so I guess it worked in v1.06 and v1.07, but it doesn't work in v1.08. I also found this error in several places, so I guess this DMOD should be fixed.
int &wall = get_...
When I removed the "int", the game worked fine. I know that part was necesarry to proceed, so I guess it worked in v1.06 and v1.07, but it doesn't work in v1.08. I also found this error in several places, so I guess this DMOD should be fixed.
I guess with the upgrade of the 'int' thingy it's illegal to use int if the variable was global.
The int shouldn't have been there anyway.
The int shouldn't have been there anyway.









