Reply to Re: Help with spikes...
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Try just using visible sprites and attach this script:
void main(void)
{
sp_nodraw(¤t_sprite,1);
if (&object < 1)
{
sp_touch_damage(¤t_sprite,1000);
}
}
Where I assumed that &object < 1 means he hasn't got the object yet.
void main(void)
{
sp_nodraw(¤t_sprite,1);
if (&object < 1)
{
sp_touch_damage(¤t_sprite,1000);
}
}
Where I assumed that &object < 1 means he hasn't got the object yet.






