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Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 5

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January 29th 2006, 07:32 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
This is in a separate script from the enemy, nooo.c (the enemy is a modified en-pill.c). With hurt() a new instance of en-pill is called, because of the hit() call (so we have twice en-pill.c and one nooo.c). Now the spawned script gets killed, to make it go away from memory. Not that it doesn't get flooded anyway... dang recursive loop.