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Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 5

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January 21st 2006, 06:44 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Someone had to try it, but obviously the game crashes (to windows, not a complete freeze) when trying:

sp_custom("blah", 1, 6);

At least, it does so when trying in the console.

A little late, but about Dinkc.chm; sp_custom

"// Get the values
int &pie = sp_custom("Pie", &current_sprite, -1);
int &cake = sp_custom("Pie", &current_sprite, -1);
"

The last line should be

int &cake = sp_custom("Cake", &current_sprite, -1);

In the hurt entry:

"Note that it will damage it for this exact amount, and does not take defense or randomization into account."

No randomization indeed, but defense works. At least via the console.

hurt(1,2);
//a 2 floats above Dink's head
&defense += 5;
//Defense is now 5
hurt(1,2);
//a 1 floats above Dink's head

I also suspect sp() not to work in the console. If I do:

make_global_int("&darn",0);
&darn = sp(1);
say("&darn",1);

Dink says "0". Usually sp(1) exists. I tried it on the first screen of the main game, in Dink's house. This still needs to be verified, though.

As you might've noticed, I'm completely in love with the console