Reply to Re: Dinkedit
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Thanks mate! But still it won't say anything. I used this script:
void hit(void)
{ say("`4Ouch!", current_sprite);
}
Ah I found it, needs & infront of current_sprite right? Seth made a little mistake
void hit(void)
{ say("`4Ouch!", current_sprite);
}
Ah I found it, needs & infront of current_sprite right? Seth made a little mistake