The Dink Network

Dinkedit

April 13th 2004, 10:25 AM
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sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
Hey all,
I was reading the Tut1.txt file. It said that I needed to do dinkedit -game ATEAM(made that dir) But when I start Dinkedit it goes black, and then it flips back to windows. What do I need to do?
April 13th 2004, 12:11 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Yeah well, there needs to be a dir ateam and it needs to have the files Dink.ini and Hard.dat in it - the very minimum to get an empty map for a D-Mod in DinkEdit.
April 14th 2004, 04:01 AM
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SimonK
Peasant He/Him Australia
 
And you may need the latest patch for Dink if you're using WinXP
April 14th 2004, 06:41 AM
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sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
Ah Simeon that's it. I have XP, so I need v 0.7! Thanks mate!
April 14th 2004, 07:49 AM
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legolas
Peasant He/Him
 
by the way, why you don't have to call it ateam...
April 14th 2004, 07:51 AM
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sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
I know, but I just followed the tutorial. I open it all by dinkfrontedit so it doesn't matter. Anyone knows how I can make new .c files though?? I need to make a .c file for a tree, but I don't know how
April 14th 2004, 07:54 AM
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legolas
Peasant He/Him
 
just open notepad, type your cool script and save it as tree.c and not tree.txt. 2 ways: 1. change the option save as . txt in all files and type .c behind the name or 2. change the extension txt in c in windows explorer.
April 14th 2004, 07:57 AM
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sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
Thanks mate! But still it won't say anything. I used this script:

void hit(void)
{ say("`4Ouch!", current_sprite);
}

Ah I found it, needs & infront of current_sprite right? Seth made a little mistake
April 14th 2004, 08:02 AM
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legolas
Peasant He/Him
 
have you attached the script to the creature? (without .c), also do you use windinkedit? Is much easier in making dmods...
April 14th 2004, 08:03 AM
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sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
What's windinkedit, and why is it better?
April 14th 2004, 08:09 AM
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legolas
Peasant He/Him
 
It is a dink edit program but in windows and pro's are: clicking right on a sprite and options gives all options, it has a save and play mode, you can see the other screens next to it while editing, also there's a little manual at it in a textfile. Look for it in the message center, about the script: &current_sprite instaid of just current_sprite
April 14th 2004, 08:30 AM
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sjoerdje
Peasant He/Him Netherlands
Lava pig to the rescue! 
I have Windinkedit now, but when I press E to put a new sprite on the screen, the system says there was a failure in windinkedit, windows had to quit the program...
April 15th 2004, 03:50 AM
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SimonK
Peasant He/Him Australia
 
Yes it bugged the heck out of me too... One day I may start another DMOD... who knows
April 15th 2004, 05:00 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I much prefer Dinkedit to Windinkedit... maybe that's why my d-mods never get finished.
April 15th 2004, 05:02 AM
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SimonK
Peasant He/Him Australia
 
I use both... mind you I haven't made a DMOD for a while... I like WDE, but use it mainly for hardness copying and pasting for houses, and water or other new lands... have to keep changing it to 16 bit display mode though, which I don't like.