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September 16th 2017, 11:25 AM
seth.gif
Seth
Peasant He/Him Japan
 
New version! Lot of compatibility issues addressed. Lost Forest Romp still shows the trees in the wrong place on the title screen, will check that and the placement issue in The Last Quest 2 soon.

Highlights: This version has load_tile() and -game command line support.

------ Change log for 1.7.2 ----------

* Changed "FPS lock:" to "Lock to 30 FPS:" in options, makes it more clear it's actually bad to use and not vsync
* (Windows) Handles alt-tab and clicking on a different monitor while in native fullscreen modes better
* Added "Ghost walk toggle" to in-game cheat menu. Allows you to walk through solid objects and screenlocks
* (DinkC) Added support for Dan's load_tile() command
* (Windows) Added support for -game <dmod directory> parm to load a DMOD from anywhere on your HD. It also sets
the active DMOD dir to the DMODs parent directory for that session. Automatic state autosave, save/continue and quicksave/quickload work as expected by saving data to its directory
* (bugfix) Save states now properly load even if the DMOD directory has been cut and pasted to a new place
* (bugfix) Full state saves now properly setup backgrounds with correct vision modifications instead of assuming it was 0
- Due to minor changes in the save state stuff, I've versioned it so the game will refuse to load old versions (as always, this doesn't affect the normal save files, just the full state saves HD does)
* (DinkC) fill_screen works better and colors 0 and 255 are no longer sometimes reversed
* (bugfix) M can now be used to turn off the map, previously it only worked to turn it on (well, in Mystery Island on the boat at least)
* (bugfix) Status no longer incorrectly draws over full screen bitmaps (like the map in Mystery Island) and is properly reconstructed in full save states