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May 22nd 2011, 08:39 AM
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Kyle
Peasant He/Him Belgium
 
I don't agree with much YeOld said

The resolution isn't an inhibiting factor, I would place that also in the "annoying" category. Let's face it, most 2D art is made for a specific resultion. But, look at RPGMaker VX, it has an even smaller resolution to work with and it has a huge fanbase. I think the art in Dink is fine. Do I wish there were more options for NPCs? Absolutely. Do I think my project will be worth less because of it? Nah.

I don't see why you would say we have an editor that doesn't work. WinDinkEdit Plus is a great editor, never had any issues with it that I couldn't work around. I wish Dink supported more than 99 sprites on a screen though.

The layout of Dink.ini is just fine once you get to know it. The options I wish it had are mostly available in DinkHD.

And Novashell does not have any resources that come with it, making it impossible to use for most of this community. Plus, the scripting language for it is not learnable by more than 60% of the people here. The DinkC language has many limiting factors to be sure, but so far it hasn't really kept me from doing what I want much, except for the few limits that ARE an inhibiting factor like concurrent variables, sound effects and scripts running.

Opening up XP requirements and UI modification would be a big plus though, perhaps through XML.

EDIT: Was typing this will Sparrow replied and I agree with everything he said too For me the story is the most important part of any game, fortunately it comes easily to me, you might say it's the only real talent I have xD Now if I could work past the procrastinating! At least I've been able to quench my thirst for unlimited features a bit