The Dink Network

Initfont in Linux and Vista

November 24th 2008, 03:56 PM
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I'm thinking of using initfont() in a D-Mod (I'd include the font to be installed of course).

Does it work in non-Win XP operating systems? If someone who has Vista, Linux or whatever could test this it would be very helpful!
November 25th 2008, 06:45 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Works on Vista.
November 26th 2008, 03:49 PM
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Beuc
Peasant He/Him France
 
It works, though for now the font size won't be exactly the same (except for the default font).
November 26th 2008, 09:10 PM
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doubt
Ghost They/Them
 
Talking about the linux version that was being developed a little while ago, anybody knows what happened to de development of it, plx?
November 27th 2008, 01:36 AM
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merlin
Peasant He/Him
 
I never released it.
November 27th 2008, 06:25 AM
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metatarasal
Bard He/Him Netherlands
I object 
I think he might be referring to this, rather than the port you made.

And I don't know the status on that, I suppose it's still in development?
November 28th 2008, 03:47 PM
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Beuc
Peasant He/Him France
 
I released a first official version of FreeDink with v1.08 support, which is now shipped in several GNU/Linux distros (Fedora, Opensuse, ArchLinux, check this as well as www.freedink.org for a status).

Currently I'm working on porting WinDinkedit, and also clarifying the DinkC interpreter.
With these solid basis I expect to build something... interesting

There's also Ogg Vorbis support, so you now can play .ogg musics in your game (which is used for the free distributable version of the Dink data).

I'm not so good at writing news but I try to add some at http://savannah.gnu.org/projects/freedink
November 30th 2008, 02:28 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
FreeDink runs on SDL, does that also mean that the fonts rely on sdl_ttf and thus font support in FreeDink under Linux works fine?
December 1st 2008, 10:20 AM
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Ok thanks for that.