Inside
While mapping a d-mod in Win Dink Edit and choosing to set properties on a screen you get an 'inside' check box option.
What does this do, does it set a variable, or something else?
What does this do, does it set a variable, or something else?
When you have map in your D-Mod, like in the original Dink Smallwood, and are in an "inside" screen, when you press M to view the map you will see the last "outside" location you've been to, instead of your current location.
This will give the impression you're still at the house on the map, whereas in reality you probably teleported to a screen far away from that particular house.
This will give the impression you're still at the house on the map, whereas in reality you probably teleported to a screen far away from that particular house.
is it possible to set the inside screen in a script? so that when i go in a big cave and i walk through the cave i can make it appear as though i am moving on the map?
e.g: i enter the cave at screen 1, then i move (in the cave) 5 screens across (screen 6) can i make it appear as though i am really at screen 6 and not still at screen 1? or is there no command to change the map visuals?
e.g: i enter the cave at screen 1, then i move (in the cave) 5 screens across (screen 6) can i make it appear as though i am really at screen 6 and not still at screen 1? or is there no command to change the map visuals?
in script for the cave screens
&player_map -= 100;
//load_screen();
//draw_screen();
&player_map += 100;
//load_screen();
//draw_screen();
where the cave starts at screen 101.
I haven't tried it, so I don't know if the load_screen (or both load and draw) are needed. Probably at least load and it's probably not worth it either..
&player_map -= 100;
//load_screen();
//draw_screen();
&player_map += 100;
//load_screen();
//draw_screen();
where the cave starts at screen 101.
I haven't tried it, so I don't know if the load_screen (or both load and draw) are needed. Probably at least load and it's probably not worth it either..









