The Dink Network

Pushable Objects distance to edge?

December 27th 2007, 06:37 AM
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Endy
Peasant He/Him United States
 
I managed to make a couple of scripts to allow rocks and barrels to be pushed anywhere on the screen. The non-permanent ones work great, but the permanent ones are an issue. They can cause insane hardness errors at the edges.

Mainly I was wondering how far everyone thinks the player should be able to push these. All the way to the edge, or stop at some point earlier?

ps

I'll probably be releasing these as part of a file with some other drop anywhere type scripts, like holes and boulders.
December 27th 2007, 07:22 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Maybe you should give Dink an energy bar or something? And the energy bar goes down as Dink pushes. And maybe, the energy bar isn't only affected by pushing, but it's also affected by Dink fighting and such?
December 28th 2007, 06:19 PM
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They should stop at the Endy.
December 29th 2007, 05:58 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
if you release such a dev file that would be awesome! i can just imagine the Dink conversions...
December 31st 2007, 08:16 AM
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dinkinfreak
Peasant He/Him Greece
Real lurkers don't appear on the lurkers list. 
You could use sp_x and sp_y procedures.