The Dink Network

Dmod Intro Question

December 2nd 2007, 11:43 PM
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Hylander
Peasant He/Him United States
Playin solitare till dawn with a deck of 51.. 
Is it more preferable to have an opening intro sequence before the Logo/Start sequence, or should it come after you have started the game?

Also is it preferable to have a "Skip Intro" option?

December 3rd 2007, 12:01 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
most dmods i have played usually have the intro after starting the game, but there is nothing stopping you from doing it before the logo.

you may use a 'skip intro' option if you like, it is up to you. if the intro is short, i don't think it would be needed. but if it is a long intro, like the scenes in crosslink, then yes, you probably should have a skip intro option
December 3rd 2007, 12:36 AM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Some d-mods use the "custom save" trick used in FIAT and Cloud Castle 2, so that you only have to play through the intro the first time you load up the d-mod. And if they want to view it again, you can make an intro button in the main menu.
December 3rd 2007, 01:37 AM
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Hylander
Peasant He/Him United States
Playin solitare till dawn with a deck of 51.. 
Thanks for the feedback and info Striker & Fireball. It gives me something to think about, to see how I want to approach this.
December 3rd 2007, 07:46 AM
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dinkinfreak
Peasant He/Him Greece
Real lurkers don't appear on the lurkers list. 
You could make cutscenes skippable by using a button like Enter.