The Dink Network

my first d-mod

August 7th 2007, 03:47 PM
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ArcticXTaco
Peasant He/Him United States
Time for some Rome Total War and Piss Warm 7up 
Im nearly done with my first dmod, but a wanted to ask the pros a few questions, I hope redink is listening.

1: How do I screen lock
2:How do I add music
3: How do I makes sprites just all out attack on sight
4:How do I add items (right at the beginning)
5: Tell me how items work and there codes( example fst)
August 7th 2007, 08:36 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
0: Use DinkC.chm. It would have helped you with all of these questions, and solve 3 or 4 of them.
1: screenlock(1) and screenlock(0)
2: Add a MIDI number to a screen's property or use playmidi("MIDIfile.mid").
3: This one is a bit more difficult, you'll have to compare the X and Y positions of the enemy with the X and Y positions of Dink, and set the enemies to attack Dink if the difference between those is lower than some value (like 100 pixels). I'm rusty when it comes to Dink, so I can't really tell you more about it than this (but check DinkC.chm for enemies' functions!!).
4: add_item("scriptfile", sequence, frame) where sequence and frame are the sequence and frame to use for the item.
5: Once again, I'm a bit rusty. Use DinkC.chm for reference.

And if you can't find DinkC.chm... Well, it's right there in the develop folder, with this nice big yellow question mark icon.
August 8th 2007, 06:15 PM
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ArcticXTaco
Peasant He/Him United States
Time for some Rome Total War and Piss Warm 7up 
Could you plz give me more instructions
and I downloaded EasyDinkC but whenever I try to use it it says

Run time error 76
Path not found

also I have already downloaded the runtime files
August 9th 2007, 07:17 AM
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MadStalker
Peasant He/Him Finland
tag line 
What operating system are you using? And have you installed the runtime files in the windows\system folder?
August 9th 2007, 08:25 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
I cannot give you more instructions. Making Dmods comes with the responsibility that you can find out things and learn on your own. I mean, the whole DinkC.chm help file is readily available for you!

What I'm saying is... Try it out for yourself, first. If that doesn't work, try harder, look for help files and documentation. And if you fail after this, THEN ask around. 'tis the way of the game (and mod) creation.
August 9th 2007, 10:25 AM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
My advice is to use other D-Mod developers work, for beginning. Let's say you want to do something, you don't know how, but you've seen this in other D-Mod. Just take a look in the source of that D-Mod. I think nobody will get angry because you "borrowed" some ideas. Still, it might be wise to mention them in the credits.txt file, or somewhere.