The Dink Network

Steps?

June 9th 2006, 08:18 PM
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Silho
Ghost They/Them
 
What I mean byt he topic is how do you start out creating your Dmod?

Do you first design the maps? Do you do the scripts first? Gather sources (music, sounds, graphics) first? etc?

Just looking for ideas on how to start out a dmod, I was thinking of designing the map first before scripting... but there comes something like storyboard, I think that may be most important.
June 9th 2006, 09:13 PM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
You do mapping and scripting at the same time
June 9th 2006, 09:13 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
I usually start out mapping the first small area,like
a village, then I add the story scripts before I move on
to more mapping and scripting.(I also have a basic story idea
before I start)
June 10th 2006, 05:12 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Yeah, like carrie; it goes hand in hand You map some, you script some, and so on. Sometimes I don't even know what the next area should be like, then development halts till I get an idea and then the story (and work) continues
June 11th 2006, 09:58 AM
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Silho
Ghost They/Them
 
What about commenting in scripts, are they necessary?

I'm planning to do them last (after scripting) if so.
June 11th 2006, 10:06 AM
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metatarasal
Bard He/Him Netherlands
I object 
No, they aren't. I often don't comment my scripts at all actually.
June 11th 2006, 11:05 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Comment the more complex ones. Having a comment for every little thing is just stupid, but when you go into a more complex script, commenting can be useful. Commenting will help you know what's going on if you forget or are lost.

Add: It may also be a good idea to have a comment at the beginning of the script (before all procedures) telling what the script does/what it will be used for.