Steps?
June 9th 2006, 08:18 PM
Silho
What I mean byt he topic is how do you start out creating your Dmod?
Do you first design the maps? Do you do the scripts first? Gather sources (music, sounds, graphics) first? etc?
Just looking for ideas on how to start out a dmod, I was thinking of designing the map first before scripting... but there comes something like storyboard, I think that may be most important.
Do you first design the maps? Do you do the scripts first? Gather sources (music, sounds, graphics) first? etc?
Just looking for ideas on how to start out a dmod, I was thinking of designing the map first before scripting... but there comes something like storyboard, I think that may be most important.
You do mapping and scripting at the same time
I usually start out mapping the first small area,like
a village, then I add the story scripts before I move on
to more mapping and scripting.(I also have a basic story idea
before I start)
a village, then I add the story scripts before I move on
to more mapping and scripting.(I also have a basic story idea
before I start)
Yeah, like carrie; it goes hand in hand You map some, you script some, and so on. Sometimes I don't even know what the next area should be like, then development halts till I get an idea and then the story (and work) continues
June 11th 2006, 09:58 AM
Silho
What about commenting in scripts, are they necessary?
I'm planning to do them last (after scripting) if so.
I'm planning to do them last (after scripting) if so.
No, they aren't. I often don't comment my scripts at all actually.
Comment the more complex ones. Having a comment for every little thing is just stupid, but when you go into a more complex script, commenting can be useful. Commenting will help you know what's going on if you forget or are lost.
Add: It may also be a good idea to have a comment at the beginning of the script (before all procedures) telling what the script does/what it will be used for.
Add: It may also be a good idea to have a comment at the beginning of the script (before all procedures) telling what the script does/what it will be used for.